org.j3d.device.input
Interface WheelDevice
- All Superinterfaces:
- ControllerDevice, InputDevice
- All Known Implementing Classes:
- Wheel
public interface WheelDevice
- extends ControllerDevice
Devices which map data to gamepads.
- Version:
- $Revision: 1.1 $
- Author:
- Alan Hudson
Fields inherited from interface org.j3d.device.input.InputDevice |
FUNC_BUTTON_1, FUNC_BUTTON_2, FUNC_BUTTON_3, FUNC_BUTTON_4, FUNC_L1_BUTTON, FUNC_LEFT_HAT, FUNC_LEFT_STICK_X, FUNC_LEFT_STICK_Y, FUNC_LEFT_STICK_Z, FUNC_NAV_X, FUNC_NAV_Y, FUNC_NAV_Y_CENTERED, FUNC_NONE, FUNC_ORIENT_X, FUNC_ORIENT_Y, FUNC_R1_BUTTON, FUNC_RIGHT_STICK_X, FUNC_RIGHT_STICK_Y, FUNC_START_BUTTON, FUNC_THROTTLE, FUNC_VIEWPOINT_NEXT, FUNC_WHEEL_X |
getState
void getState(WheelState state)
- Get the current state of this device. Any arrays too small will be
resized.
- Parameters:
state
- The state structure to fill in.
setEquilibriumPoint
void setEquilibriumPoint(float val)
- Set the equilibriumPoint. This is the direction the wheel will return
to if left alone.
- Parameters:
val
- The wheel direction, from left(-1) to 1(right).
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