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public interface GamepadDevice
Devices which map data to gamepads.
Field Summary |
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Fields inherited from interface org.j3d.device.input.InputDevice |
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FUNC_BUTTON_1, FUNC_BUTTON_2, FUNC_BUTTON_3, FUNC_BUTTON_4, FUNC_L1_BUTTON, FUNC_LEFT_HAT, FUNC_LEFT_STICK_X, FUNC_LEFT_STICK_Y, FUNC_LEFT_STICK_Z, FUNC_NAV_X, FUNC_NAV_Y, FUNC_NAV_Y_CENTERED, FUNC_NONE, FUNC_ORIENT_X, FUNC_ORIENT_Y, FUNC_R1_BUTTON, FUNC_RIGHT_STICK_X, FUNC_RIGHT_STICK_Y, FUNC_START_BUTTON, FUNC_THROTTLE, FUNC_VIEWPOINT_NEXT, FUNC_WHEEL_X |
Method Summary | |
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void |
getState(GamepadState state)
Get the current state of this device. |
void |
setRumblerX(float val)
Set the rumblerX axis. |
void |
setRumblerY(float val)
Set the rumblerY axis. |
Methods inherited from interface org.j3d.device.input.InputDevice |
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getName |
Method Detail |
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void getState(GamepadState state)
state
- The state structure to fill in.void setRumblerX(float val)
val
- The rumbler strength, from -1 to 1.void setRumblerY(float val)
val
- The rumbler strength, from -1 to 1.
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