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AC3DObject
provides a modeling of the properties that
constitute an object in the AC3D file format specification.AC3DFileParser
handles the work of parsing the AC3D data
from a stream.ParticleInitializer
interface
for all emitters.CharacterCreator
.srcBuffer
to
big/little endian signed short (2 bytes long) data.
srcBuffer
to
big/little endian short (2 bytes long) data.
srcBuffer
to
big/little endian signed integer (4 bytes long) data.
srcBuffer
to
big/little endian integer (4 bytes long) data.
srcBuffer
to
big/little endian long (8 bytes long) data.
srcBuffer
to
big/little endian long (8 bytes long) data.
srcBuffer
to
big/little endian signed integer data with a user defined block size of
2, 3, or 4 bytes.
srcBuffer
to
big/little endian signed integer data with a user defined block size of
2, 3, or 4 bytes.
srcBuffer
in little endian order to double
data.
srcBuffer
in little endian order to float
data.
srcBuffer
to big endian
signed short (2 bytes long) data.
srcBuffer
to big endian
short (2 bytes long) data.
srcBuffer
to big endian
signed integer (4 bytes long) data.
srcBuffer
to big endian
integer (4 bytes long) data.
srcBuffer
to big endian
signed integer data with a user defined block size of 2, 3, or 4 bytes.
srcBuffer
to big endian
signed integer data with a user defined block size of 2, 3, or 4 bytes.
srcBuffer
to bytes in little
endian order.
srcBuffer
to bytes in little
endian order.
srcBuffer
to bytes in little
endian order with a user defined block size of 1, 2, 3 or 4 (1 is here
for convinience).
srcBuffer
to bytes in little
endian order.
srcBuffer
to bytes in little
endian order.For the conversion the Float.floatToIntBits
method is used.
srcBuffer
to bytes in little
endian order.
BufferedImage
from the given source
image.
BufferedImage
from the given source
image producer.
textureCoordinates
property.
TerrainData
for
any file format or loader that supports a static grid based data structure.javax.vecmath
package.SpringNode.connections
array
OBJFileReader
object to read a OBJ file from a
file.
OBJFileReader
object to read a OBJ file from a
file.
OBJFileReader
object to read a OBJ file from a
file.
OBJFileReader
object to read a OBJ file from an
URL.
OBJFileReader
object to read a OBJ file from an
URL.
OBJFileReader
object to read a OBJ file from an
URL.
OBJFileReader
object to read a OBJ file from an
URL.
OBJFileReader
object to read a OBJ file from a
file.
OBJFileReader
object to read a OBJ file from a
file.
OBJFileReader
object to read a OBJ file from a
file.
OBJFileReader
object to read a OBJ file from a
file.
key
to the specified
value
in this hashtable.
key
to the specified
value
in this hashtable.
key
to the specified
value
in this hashtable.
key
to the specified
value
in this hashtable.
GeometryData
and ask the
intersection code to find out what the real geometry type is and
process it appropriately.
InputStream
and
converts it to big/little endian signed short (2 bytes long) data.
InputStream
and
converts it to big/little endian short (2 bytes long) data.
InputStream
and
converts it to big/little endian signed int (4 bytes long) data.
InputStream
and
converts it to big/little endian int (4 bytes long) data.
InputStream
and
converts it to to big/little endian signed integer data with a user
defined block size of 1, 2, 3, or 4 bytes (1 is here for conveniance).
InputStream
and
converts it to to big/little endian signed integer data with a user
defined block size of 1, 2, 3, or 4 bytes (1 is here for conveniance).
InputStream
and converts
it to big endian signed short (2 bytes long) data.
InputStream
and converts
it to big endian short (2 bytes long) data.
InputStream
and converts
it to big endian signed int (4 bytes long) data.
InputStream
and converts
it to big endian int (4 bytes long) data.
InputStream
and converts
it to to big endian signed integer data with a user defined block size
of 1, 2, 3, or 4 bytes (1 is here for conveniance).
InputStream
and converts
it to to big endian signed integer data with a user defined block size
of 1, 2, 3, or 4 bytes (1 is here for conveniance).
TiledTerrainData
for any file format or loader that supports a static grid based data
structure.STLFileReader
object to read a STL file from a
file.
STLFileReader
object to read a STL file from a
file.
STLFileReader
object to read a STL file from a
file.
STLFileReader
object to read a STL file from an
URL.
STLFileReader
object to read a STL file from an
URL.
STLFileReader
object to read a STL file from an
URL.
STLFileReader
object to read a STL file from an
URL.
STLFileReader
object to read a STL file from a
file.
STLFileReader
object to read a STL file from a
file.
STLFileReader
object to read a STL file from a
file.
STLFileReader
object to read a STL file from a
file.
srcBuffer
to stream
in little endian order.
srcBuffer
to stream
in little endian order.
srcBuffer
to stream
in little endian order.
srcBuffer
to stream
in little endian order.
srcBuffer
to stream
in little endian order.
srcBuffer
to stream
in little endian order.
stream
in little endian order.
stream
in little endian order.
stream
in little endian order.
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