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org.j3d.device.input
Interface JoystickDevice

All Superinterfaces:
ControllerDevice, InputDevice
All Known Implementing Classes:
Joystick

public interface JoystickDevice
extends ControllerDevice

Devices which map data to gamepads.

Version:
$Revision: 1.1 $
Author:
Alan Hudson

Field Summary
 
Fields inherited from interface org.j3d.device.input.InputDevice
FUNC_BUTTON_1, FUNC_BUTTON_2, FUNC_BUTTON_3, FUNC_BUTTON_4, FUNC_L1_BUTTON, FUNC_LEFT_HAT, FUNC_LEFT_STICK_X, FUNC_LEFT_STICK_Y, FUNC_LEFT_STICK_Z, FUNC_NAV_X, FUNC_NAV_Y, FUNC_NAV_Y_CENTERED, FUNC_NONE, FUNC_ORIENT_X, FUNC_ORIENT_Y, FUNC_R1_BUTTON, FUNC_RIGHT_STICK_X, FUNC_RIGHT_STICK_Y, FUNC_START_BUTTON, FUNC_THROTTLE, FUNC_VIEWPOINT_NEXT, FUNC_WHEEL_X
 
Method Summary
 void getState(JoystickState state)
          Get the current state of this device.
 
Methods inherited from interface org.j3d.device.input.InputDevice
getName
 

Method Detail

getState

void getState(JoystickState state)
Get the current state of this device. Any arrays too small will be resized.

Parameters:
state - The state structure to fill in.

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