j3d.org Code

org.j3d.loaders.discreet
Interface MaxConstants


public interface MaxConstants

A definitive collection of all known chunk identifiers in the Discreet 3DS Max file format.

The definition this works from is can be found at: http://www.the-labs.com/Blender/3DS-details.html

Version:
$Revision: 1.5 $
Author:
Justin Couch

Field Summary
static int AMBIENT_LIGHT
          The ID is for ambient light (0x2100)
static int AMBIENT_NODE_TAG
          The ID represents the ambient keyframe data (0xB001)
static int BACK_VIEW
          The ID is for the back view (0x3060)
static int BITMAP
           
static int BOTTOM_VIEW
          The ID is for the bottom view (0x3020)
static int BOX_MAP
          The ID represents the start of a cubic env map (0x4190)
static int C_ALL_LINES
           
static int C_ALPHA_SPLIT
           
static int C_ANG_THRESH
           
static int C_ANIMLENGTH
           
static int C_APPLY_DISP_GAMMA
           
static int C_APPLY_FBUF_GAMMA
           
static int C_APPLY_FILE_GAMMA
           
static int C_ARCH_DENOM
           
static int C_ASNAPS
           
static int C_AUTO_REFLECT
           
static int C_AUTO_SMOOTH
           
static int C_AUTO_UNIFY
           
static int C_AUTO_WELD
           
static int C_BACK_TYPE
           
static int C_BACKUP_FILE
           
static int C_BGND_METHOD
           
static int C_BGND_PRES_RATIO
           
static int C_BGTYPE
           
static int C_BIAS_DEFAULT
           
static int C_BITMAP_DRAWER
           
static int C_BLUR_DUR
           
static int C_BLUR_FRAMES
           
static int C_BLUR_SAMPLES
           
static int C_BOOLTYPE
           
static int C_BOOLWELD
           
static int C_CAMNAME
           
static int C_COMM_PORT
           
static int C_CONESEGS
           
static int C_CONESIDES
           
static int C_CONSTS
           
static int C_CONT_DEFAULT
           
static int C_CUBDRAWER
           
static int C_CUR_MNAME
           
static int C_CURMTL_FROM_MESH
           
static int C_CURTIME
           
static int C_DETAIL
           
static int C_DISP_GAMMA
           
static int C_DITHER_24
           
static int C_DITHER_256
           
static int C_DXF_SMOOTH_ANG
           
static int C_DXFNAME_SRC
           
static int C_EDITOR_OK
           
static int C_ETAPE
           
static int C_FBUF_GAMMA
           
static int C_FILE_IN_GAMMA
           
static int C_FILE_OUT_GAMMA
           
static int C_FLIDRAWER
           
static int C_FLIFILE
           
static int C_FONTSEL
           
static int C_FORCE_WIRE
           
static int C_FROZ_DISPLAY
           
static int C_GAMMA_CORRECT
           
static int C_GEOSMOOTH
           
static int C_GET_SHAPE_MAKE_FACES
           
static int C_GRIDS
           
static int C_GRRANGE
           
static int C_HEBOT
           
static int C_HEDEG
           
static int C_HEDIR
           
static int C_HEHT
           
static int C_HEMISEGS
           
static int C_HESEG
           
static int C_HETOP
           
static int C_HETURNS
           
static int C_HI_CONTRAST
           
static int C_HOT_CHECK
           
static int C_HOT_METHOD
           
static int C_IN_DEVICE
           
static int C_JPEG_COMPRESSION
           
static int C_KEYFRAMER_OK
           
static int C_KF_SHOW_BACKFACE
           
static int C_KTAPE
           
static int C_LO_CONTRAST
           
static int C_LOFT_L_REPEAT
           
static int C_LOFT_UV_NORMALIZE
           
static int C_LOFT_W_REPEAT
           
static int C_LOFT_WITH_TEXTURE
           
static int C_LOFTER_OK
           
static int C_LTAPE
           
static int C_LTNAME
           
static int C_MAP_DISPLAY
           
static int C_MAP_MATRIX
           
static int C_MAP_MATRIX_OLD
           
static int C_MAP_SCALE
           
static int C_MAP_WHT
           
static int C_MAP_XYZ
           
static int C_MAPDRAWER
           
static int C_MAPDRAWER_ENTRY
           
static int C_MAPDRAWER1
           
static int C_MAPDRAWER2
           
static int C_MAPDRAWER3
           
static int C_MAPDRAWER4
           
static int C_MAPDRAWER5
           
static int C_MAPDRAWER6
           
static int C_MAPDRAWER7
           
static int C_MAPDRAWER8
           
static int C_MAPDRAWER9
           
static int C_MAPTYPE
           
static int C_MASTER_AMBIENT
           
static int C_MASTER_SCALES
           
static int C_MBLUR_DITHER
           
static int C_MD_CE
           
static int C_MD_CS
           
static int C_MD_PDET
           
static int C_MD_SDET
           
static int C_MD_SML
           
static int C_MD_SMW
           
static int C_MDRAWER
           
static int C_MEDTILE
           
static int C_MESHSEL
           
static int C_MESHUNSEL
           
static int C_MFILE
           
static int C_MFTSYM
           
static int C_MODDRAWER
           
static int C_MODFILE
           
static int C_MODICOUNT
           
static int C_MODMODEL
           
static int C_MODWMODE
           
static int C_MSCALE
           
static int C_MSCSYM
           
static int C_MSHAX
           
static int C_MSHCP
           
static int C_MSHLOCAL
           
static int C_MTLDRAWER
           
static int C_MTLFILE
           
static int C_MTTSYM
           
static int C_NET_FIELD_ORDER
           
static int C_NET_USE_GAMMA
           
static int C_NET_USE_VPOST
           
static int C_NGPARMS
           
static int C_NTH_SERIAL_NUM
           
static int C_NUM_FORMAT
           
static int C_OBJECT_MBLUR
           
static int C_OBNAME
           
static int C_OPTIMIZE_LOFT
           
static int C_PAL_TYPE
           
static int C_PALFILE
           
static int C_PDRAWER
           
static int C_PFILE
           
static int C_PICKSIZE
           
static int C_PIXEL_SIZE
           
static int C_POLYSEL
           
static int C_POLYUNSEL
           
static int C_PREVMODE
           
static int C_PRISMSEGS
           
static int C_PRISMSIDES
           
static int C_PROGMODE
           
static int C_PTHLEVEL
           
static int C_PV_DOFNUM
           
static int C_PV_FPS
           
static int C_PV_FROM
           
static int C_PV_METHOD
           
static int C_PV_NTH
           
static int C_PV_RNG
           
static int C_PV_TO
           
static int C_PV_TYPE
           
static int C_QUIKSTUFF
           
static int C_RAX
           
static int C_RAY_SHADOWS
           
static int C_REFLIP
           
static int C_REND_FIELDS
           
static int C_REND_FROM
           
static int C_REND_NTH
           
static int C_REND_TO
           
static int C_REND_TSTEP
           
static int C_RENDER_ALL
           
static int C_RENDTYPE
           
static int C_RGB_AA
           
static int C_RGB_ANIMTYPE
           
static int C_RGB_COMPRESS
           
static int C_RGB_DISPDEV
           
static int C_RGB_FILE
           
static int C_RGB_HARDDEV
           
static int C_RGB_HIDE
           
static int C_RGB_MAPSW
           
static int C_RGB_OUTPUT
           
static int C_RGB_OVASPECT
           
static int C_RGB_OVH
           
static int C_RGB_OVW
           
static int C_RGB_PATH
           
static int C_RGB_PICTYPE
           
static int C_RGB_RMODE
           
static int C_RGB_SHADOW
           
static int C_RGB_TODISK
           
static int C_RGB_TWOSIDE
           
static int C_RIPDRAWER
           
static int C_RIPFILE
           
static int C_RND_MIP
           
static int C_RND_TURBO
           
static int C_SAFE_FRAME
           
static int C_SAVE_LAST
           
static int C_SEE_3D
           
static int C_SEE_CAMERAS
           
static int C_SEE_LIGHTS
           
static int C_SEG_END
           
static int C_SEG_START
           
static int C_SEL_ITEMTOG
           
static int C_SEL_RESET
           
static int C_SHAPER_OK
           
static int C_SHOOK
           
static int C_SHOW_1STVERT
           
static int C_SHPDRAWER
           
static int C_SHPFILE
           
static int C_SHPLOCAL
           
static int C_SMOOTH_ANG
           
static int C_SMOOTHING
           
static int C_SNAPS
           
static int C_SPHSEGS
           
static int C_SRDEG
           
static int C_SRDIAM
           
static int C_SRDIR
           
static int C_SRSEG
           
static int C_SS_THRESH
           
static int C_STAPE
           
static int C_STICKY_KEYINF
           
static int C_SUPER_BLACK
           
static int C_SUPER_SAMPLE
           
static int C_SXP_BUMP_DATA
           
static int C_SXP_BUMP_MASKDATA
           
static int C_SXP_OPAC_DATA
           
static int C_SXP_OPAC_MASKDATA
           
static int C_SXP_REFL_MASKDATA
           
static int C_SXP_SELFI_DATA
           
static int C_SXP_SHIN_DATA
           
static int C_SXP_SHIN_MASKDATA
           
static int C_SXP_SPEC_DATA
           
static int C_SXP_SPEC_MASKDATA
           
static int C_SXP_TEXT_DATA
           
static int C_SXP_TEXT_MASKDATA
           
static int C_SXP_TEXT2_DATA
           
static int C_SXP_TEXT2_MASKDATA
           
static int C_TAB_BASES
           
static int C_TAB_DIVS
           
static int C_TDRAWER
           
static int C_TENS_DEFAULT
           
static int C_TESS_TENSION
           
static int C_TESS_TYPE
           
static int C_TEXTURE_BLUR_DEFAULT
           
static int C_TGA_DEPTH
           
static int C_TILE_XY
           
static int C_TORSEGS
           
static int C_TORSIDES
           
static int C_TUBESEGS
           
static int C_TUBESIDES
           
static int C_TX_STRING
           
static int C_TXDRAWER
           
static int C_TXFILE
           
static int C_USE_ALPHA
           
static int C_USERAX
           
static int C_VERTMARK
           
static int C_VIEW_PRES_RATIO
           
static int C_VP_FROM
           
static int C_VP_NTH
           
static int C_VP_TO
           
static int C_VP_TSTEP
           
static int C_VTR_FRAMES
           
static int C_VTR_HD
           
static int C_VTR_HDTL
           
static int C_VTR_IN
           
static int C_VTR_PK
           
static int C_VTR_SH
           
static int C_VTR_TL
           
static int C_WELD_LOFT
           
static int C_WELD_THRESHOLD
           
static int C_WORK_MTLS
           
static int C_WORK_MTLS_2
           
static int C_WORK_MTLS_3
           
static int C_WORK_MTLS_4
           
static int C_WORK_MTLS_5
           
static int C_WORK_MTLS_6
           
static int C_WORK_MTLS_7
           
static int C_WORK_MTLS_8
           
static int C_WORKMTL
           
static int C_ZCLIP_POINT
           
static int CAMERA_NODE_TAG
          The ID represents the camera keyframe data (0xB003)
static int CAMERA_OLD
          The object ID represents an old camera data (0x4500)
static int CAMERA_RANGE
          The ID represents the camera range (clip params) (0x4720)
static int CAMERA_SEE_CONE
          The ID represents the camera see view cone (0x4710)
static int CAMERA_VIEW
          The ID is for the camera view (0x3080)
static int CHUNK_IS
           
static int CHUNK_NOT
           
static int CHUNK_TYPE
           
static int CHUNK_UNIQUE
           
static int CMAGIC
           
static int COL_TRACK_TAG_KEY
           
static int COLOR24
          The information is for a 24bit colour (0x0011)
static int COLORF
          The information is for a float color (0x0010)
static int CONTAINER
           
static int DCUE_BACKGROUND
          The ID is for a distance cued background (0x2310)
static int DEFAULT_VIEW
          The ID is for the default view (0x3000)
static int DEFORM_LIMIT
           
static int DIR_LIGHT_ATTENUATION
          The ID represents the directional light attenuation (0x4625)
static int DIR_LIGHT_EXCLUDE
           
static int DIR_LIGHT_INNER_RANGE
          The ID represents the spotlight inner range angle
static int DIR_LIGHT_LOCAL_SHADOW
          The ID represents the directional light local shadow (0x4640)
static int DIR_LIGHT_LOCAL_SHADOW2
          The ID represents the directional light local shadow2 (0x4641)
static int DIR_LIGHT_MULTIPLIER
          The ID represents the spotlight multiplier
static int DIR_LIGHT_OFF
          The ID represents the directional light off or on (0x4620)
static int DIR_LIGHT_OUTER_RANGE
          The ID represents the spotlight outer range angle
static int DIR_LIGHT_RANGE
           
static int DIR_LIGHT_RAY_BIAS
           
static int DIR_LIGHT_RAYSHAD
          The ID represents the directional light ray shaded (0x4627)
static int DIR_LIGHT_SEE_CONE
          The ID represents the directional light visible output (0x4650)
static int DIR_LIGHT_SHADOWED
          The ID represents the directional light shadowed (0x4630)
static int DIR_LIGHT_SPOT_ASPECTRATIO
          The ID represents a spotlight aspect ratio (0x4657)
static int DIR_LIGHT_SPOT_OVERSHOOT
          The ID represents the spot light overshoot (0x4652)
static int DIR_LIGHT_SPOT_PROJECTOR
          The ID represents the spot light projector (0x4653)
static int DIR_LIGHT_SPOT_RECT
          The ID represents the spot light as a rectangle source (0x4651)
static int DIR_LIGHT_SPOT_ROLLOFF
          The ID represents a spotlight rolloff angle (0x4656)
static int DISTANCE_CUE
          The ID is for the distant cue for background (0x2300)
static int DUMMY
          A dummy chunk ID (0xFFFF)
static int FACE_ARRAY_ENTRY
           
static int FACE_LIST
          The ID represents the start of the face list
static int FALL_TRACK_TAG_KEY
           
static int FLOAT_PERCENT
          The information is for a percentage in flot (0x0031)
static int FOG
          The ID is for fog (0x2200)
static int FOG_BACKGROUND
          The ID is for a fog background (0x2210)
static int FOV_TRACK_TAG_KEY
           
static int FRONTVIEW
          The ID is for the front view (0x3050)
static int HEIRARCHY
          The ID represents a heirarchy (0x4F00)
static int HI_SHADOW_BIAS
          The ID is for a hi res shadow bias (0x1410)
static int HOT_TRACK_TAG_KEY
           
static int ID2_VERSION
          The chunk is version number (0x0005)
static int INT_PERCENT
          The information is for a percentage in int (0x0030)
static int INTERPCT
           
static int KEYFRAME_BOUNDS
          The ID represents the keyframe bounding box (0xB14)
static int KEYFRAME_CHUNK
          The block ID represents a keyframe set
static int KEYFRAME_COLOR_TRACK_TAG
          The ID represents the keyframe track color block (0xB025)
static int KEYFRAME_CURRENT_TIME
          The ID represents the current keyframe time (0xB009)
static int KEYFRAME_FALLOFF_TRACK_TAG
          The ID represents the keyframe track light falloff block (0xB028)
static int KEYFRAME_FOV_TRACK_TAG
          The ID represents the keyframe camera field of view block (0xB023)
static int KEYFRAME_HEADER
          The ID represents the keyframe header block (0xB00A)
static int KEYFRAME_HIDE_TRACK_TAG
          The ID represents the keyframe track hidden block (0xB029)
static int KEYFRAME_HOTSPOT_TRACK_TAG
          The ID represents the keyframe track light hotspot block (0xB027)
static int KEYFRAME_INSTANCE_NAME
          The ID represents the keyframe instance name (0xB011)
static int KEYFRAME_MORPH_TRACK_TAG
          The ID represents the keyframe track morph block (0xB026)
static int KEYFRAME_NODE_HEADER
          The ID represents the keyframe node header block (0xB010)
static int KEYFRAME_NODE_ID
          The ID represents the keyframe node ID (0xB030)
static int KEYFRAME_PIVOT
          The ID represents the keyframe pivot coordinate (0xB013)
static int KEYFRAME_POSITION_TRACK_TAG
          The ID represents the keyframe track position block (0xB020)
static int KEYFRAME_PRESCALE
          The ID represents the keyframe prescale (0xB012)
static int KEYFRAME_ROLL_TRACK_TAG
          The ID represents the keyframe camera roll position block (0xB024)
static int KEYFRAME_ROTATION_TRACK_TAG
          The ID represents the keyframe track rotation block (0xB021)
static int KEYFRAME_SCALE_TRACK_TAG
          The ID represents the keyframe track scale block (0xB022)
static int KEYFRAME_SEGMENT
          The ID represents the keyframe segment data (0xB008)
static int KEYFRAME_SMOOTH_MORPH
          The ID represents the keyframe smooth morph value (0xB015)
static int LAYER_FOG
          The ID is for layered fog (0x2302)
static int LEFT_VIEW
          The ID is for the left view (0x3030)
static int LIGHT_NODE_TAG
          The ID represents the light keyframe data (0xB005)
static int LIGHT_TARGET_NODE_TAG
          The ID represents the light-target keyframe data (0xB006)
static int LIN_COLOR24
          The information is for a 24bit colour (0x0012)
static int LIN_COLORF
          The information is for a float colour (0x0013)
static int LMAGIC
          The ID is a large magic number (0x2d2d)
static int LOW_SHADOW_BIAS
          The ID is for a lo res shadow bias (0x1410)
static int M_BEVEL
           
static int M_FIT
           
static int M_SCALE
           
static int M_TEETER
           
static int M_TWIST
           
static int MAIN_CHUNK
          The ID is for the header magic number (0x4d4d)
static int MASTER_SCALE
          The chunk is master object scale (0x0100)
static int MAT_ACUBIC
          ID represents automatic cube map generation (0xA3100)
static int MAT_ADDITIVE
          ID represents an additive transparency blend (0xA083)
static int MAT_AMBIENT
          ID represents the ambient color (0xA010)
static int MAT_BUMP_PERCENT
          ID represents a percentage scale of the bumpmap to apply
static int MAT_BUMPMAP
          ID represents the bump texture map to apply (0xA230)
static int MAT_BUMPMASK
           
static int MAT_DECAL
          ID represents a decalled texture (0xA082)
static int MAT_DIFFUSE
          ID represents the diffuse color (0xA020)
static int MAT_FACEMAP
           
static int MAT_MAP_ANG
          ID represents an texture rotation angle (0xA35C)
static int MAT_MAP_BCOL
          ID represents the blue blend colour for textures (0xA360)
static int MAT_MAP_COL1
          ID represents the first blend colour for textures (0xA360)
static int MAT_MAP_COL2
          ID represents the second blend colour for textures (0xA360)
static int MAT_MAP_GCOL
          ID represents the green blend colour for textures (0xA360)
static int MAT_MAP_RCOL
          ID represents the red blend colour for textures (0xA360)
static int MAT_MAP_TEXBLUR
          ID represents an texture blur param to apply (0xA353)
static int MAT_MAP_TEXBLUR_OLD
          ID represents an outdated texture blur param to apply (0xA352)
static int MAT_MAP_TILING
          ID represents the texture map tiling param to apply (0xA351)
static int MAT_MAP_TILINGOLD
           
static int MAT_MAP_UOFFSET
          ID represents an texture u translation (0xA358)
static int MAT_MAP_USCALE
          ID represents an texture u-coord scale (0xA354)
static int MAT_MAP_VOFFSET
          ID represents an texture v translation (0xA35A)
static int MAT_MAP_VSCALE
          ID represents an texture v-coord scale (0xA356)
static int MAT_MAPNAME
          ID represents the name of the texture file to use (0xA300)
static int MAT_NAME
          The name of a material (0xA000)
static int MAT_OPACMAP
          ID represents the opacity texture map to apply (0xA210)
static int MAT_OPACMASK
           
static int MAT_PHONGSOFT
           
static int MAT_REFBLUR
           
static int MAT_REFLMAP
          ID represents the reflection texture map to apply (0xA220)
static int MAT_REFLMASK
           
static int MAT_SELF_ILLUM
           
static int MAT_SELF_ILPCT
           
static int MAT_SELFIMAP
           
static int MAT_SELFIMASK
           
static int MAT_SHADING
          ID represents the shading style
static int MAT_SHIN2PCT
          ID represents the shininess strength (0xA041)
static int MAT_SHIN3PCT
          ID represents the shininess second strength factor (0xA042)
static int MAT_SHININESS
          ID represents the shininess ratio (0xA040)
static int MAT_SHINMAP
          ID represents the shininess map (0xA33C)
static int MAT_SHINMASK
           
static int MAT_SPECMAP
          ID represents the specular texture map to apply (0xA204)
static int MAT_SPECMASK
           
static int MAT_SPECULAR
          ID represents the specual color (0xA030)
static int MAT_SUPERSMP
           
static int MAT_SXP_BUMP_DATA
           
static int MAT_SXP_BUMP_MASKDATA
           
static int MAT_SXP_OPAC_DATA
           
static int MAT_SXP_OPAC_MASKDATA
           
static int MAT_SXP_REFL_MASKDATA
           
static int MAT_SXP_SELFI_DATA
           
static int MAT_SXP_SELFI_MASKDATA
           
static int MAT_SXP_SHIN_DATA
           
static int MAT_SXP_SHIN_MASKDATA
           
static int MAT_SXP_SPEC_DATA
           
static int MAT_SXP_SPEC_MASKDATA
           
static int MAT_SXP_TEXT_DATA
           
static int MAT_SXP_TEXT_MASKDATA
           
static int MAT_SXP_TEXT2_DATA
           
static int MAT_SXP_TEXT2_MASKDATA
           
static int MAT_TEX2MAP
          ID represents a second base material texture map (0xA33A)
static int MAT_TEX2MASK
           
static int MAT_TEXMAP
          ID represents the base texture map to apply (0xA200)
static int MAT_TEXMASK
           
static int MAT_TRANSPARENCY
          ID represents the transparency (0xA050)
static int MAT_TWO_SIDE
          ID represents two-sided lighting should be used (0xA081)
static int MAT_USE_REFBLUR
           
static int MAT_USE_XPFALL
           
static int MAT_WIREABS
           
static int MAT_WIREFRAME
          ID represents the flag for rendering in wireframe
static int MAT_WIRESIZE
          ID represents the wire thickness (0xA087)
static int MAT_XPFALL
           
static int MAT_XPFALLIN
           
static int MATERIAL_BLOCK
          The object ID represents a piece of material
static int MATERIAL_FILE
          The block ID is for Material (.mat) file (0x3dff)
static int MATERIAL_LIB
          The block ID is for Material Library info (0x3daa)
static int MATERIAL_LIST
          The ID represents the start of the material list
static int MATERIAL_OLD
          The ID represents an old-style material list
static int MESH_COLOR
          The ID represents the mesh colour (0x4165)
static int MESH_DATA
          The ID is for the 3D editor header magic number (0x3d3d)
static int MESH_MATRIX
          The ID represents the start of a mesh matrix
static int MESH_TEXTURE_INFO
          The ID represents the start mesh texture info (0x4170)
static int MESH_VERSION
          The ID is the version of the mesh being read (0x3d3e)
static int MORPH_TRACK_TAG_KEY
           
static int MSH_MAT_GROUP_ENTRY
           
static int N_AMBIENT_LIGHT
          The ID represents number of ambient lights (0x4680)
static int N_CAMERA
          The ID represents number of cameras (0x4700)
static int N_D_L_OLD
          The object ID represents an old normal data (0x4400)
static int N_DIRECTIONAL_LIGHT
          The ID represents the number of directional lights (0x4600)
static int NAMED_OBJECT
          The block ID is for a new object mesh (0x4000)
static int NETWORK_VIEW
           
static int NO_CAST
          The ID for an object that doesn't cast a shadow (0x4012)
static int NULL_CHUNK
          The NULL chunk (0x0000)
static int O_CONST
          The ID is for plane constants (0x1500)
static int OBJ_FAST
          The ID for a fast object (0x4014)
static int OBJ_FROZEN
          The ID for a frozen object (0x4016)
static int OBJ_HIDDEN
          The ID for a hidden object (0x4010)
static int OBJ_MATTE
          The ID for a matte object (0x4013)
static int OBJ_NOT_SHADOWED
          The ID for an object that is not shadowed (0x4017)
static int OBJ_PROCEDURAL
          The ID for a procedural object (0x4015)
static int OBJECT_NODE_TAG
          The ID represents the object keyframe data (0xB002)
static int P_ALPH_ALPHA
           
static int P_ALPH_BLUR
           
static int P_ALPH_C0
           
static int P_ALPH_CUTOFF
           
static int P_ALPH_IMAGE
           
static int P_ALPH_KCOL
           
static int P_ALPH_NONE
           
static int P_ALPH_OP_KEY
           
static int P_ALPH_OP_NOCONV
           
static int P_ALPH_OP_PSEUDO
           
static int P_ALPH_PCOL
           
static int P_ALPH_PSEUDO
           
static int P_ALPH_QUEIMG
           
static int P_ALPH_QUES
           
static int P_ALPHANEG
           
static int P_CUSTOM_SIZE
           
static int P_PROc_DATA
           
static int P_QUEUE_ALIGN
           
static int P_QUEUE_ENTRY
           
static int P_QUEUE_GRADIENT
           
static int P_QUEUE_IMAGE
           
static int P_QUEUE_KF
           
static int P_QUEUE_MB_REPEAT
           
static int P_QUEUE_MOTBLUR
           
static int P_QUEUE_NONE
           
static int P_QUEUE_OFFSET
           
static int P_QUEUE_PROC
           
static int P_QUEUE_RESIZE
           
static int P_QUEUE_SOLID
           
static int P_QUEUE_USEIGAMMA
           
static int P_RANGES
           
static int P_TRAN_FADEIN
           
static int P_TRAN_FADEOUT
           
static int P_TRAN_FRAMES
           
static int P_TRAN_IMAGE
           
static int P_TRAN_NONE
           
static int P_TRANNEG
           
static int PARENT_NAME
           
static int PARENT_OBJECT
          The ID represents a parent object pointer (0x4F10)
static int PATH_3D
          The ID represents a 3D path (0x6000)
static int PATH_MATRIX
           
static int PIVOT_LIMITS
          The ID represents pivot limits (0x4F30)
static int PIVOT_OBJECT
          The ID represents a pivot object (0x4F20)
static int PIVOT_ORDER
          The ID represents pivot order (0x4F40)
static int POINT_ARRAY_ENTRY
           
static int POINT_FLAG_ARRAY_ENTRY
           
static int POLY_2D
          The block ID represents a 2D polygon (0x5000)
static int POS_TRACK_TAG_KEY
           
static int PROCEDURE_DATA
          The ID represents the start of a procedure data (0x4182)
static int PROCEDURE_NAME
          The ID represents the start of a procedure (0x4181)
static int PROJECT_DATA
          The block ID is for Project (.prj file ) info (0x3dc2)
static int RAY_BIAS
          The ID is for a ray bias (0x1460)
static int RIGHT_VIEW
          The ID is for the right view (0x3040)
static int ROLL_TRACK_TAG_KEY
           
static int ROT_TRACK_TAG_KEY
           
static int SCL_TRACK_TAG_KEY
           
static int SHADOW_MAP_FILTER
          The ID is for the shadow map filter (0x1450)
static int SHADOW_MAP_RANGE
          The ID is for the shadow map range (0x1440)
static int SHADOW_MAP_SAMPLES
          The ID is for the shadow map samples (0x1430)
static int SHADOW_MAP_SIZE
          The ID is for the size of a shadow map (0x1420)
static int SHAPE_2D
           
static int SHAPE_BAD
          The ID represents a invalid shape (0x5011)
static int SHAPE_HOOK
          The ID represents a shape hook (0x5020)
static int SHAPE_OK
          The ID represents a valid shape (0x5010)
static int SMAGIC
          The ID is a small magic number (0x2d2d)
static int SMOOTH_GROUP_ENTRY
           
static int SMOOTH_LIST
          The ID represents the start of the smooth shading list
static int SOLID_BG
          The ID is for a solid colour background (0x1200)
static int SPOT_LIGHT
          The ID represents a spot light (0x4610)
static int SPOTLIGHT_NODE_TAG
          The ID represents the spotlight keyframe data (0xB007)
static int TARGET_NODE_TAG
          The ID represents the target keyframe data (0xB004)
static int TEX_VERTS_ENTRY
           
static int TEXCOORD_LIST
          The ID represents the sate of the UV texture map coords list
static int TOP_VIEW
          The ID is for the top view (0x3010)
static int TRANSLATE_RANGE
          The ID represents range translate (0x4F50)
static int TRI_MESH
          The mesh is a triangle mesh
static int USE_BEVEL
           
static int USE_BITMAP
           
static int USE_CONTOUR
           
static int USE_DISTANCE_CUE
          The ID is for using another distance cue (0x2301)
static int USE_FIT
           
static int USE_FOG
          The ID is for using another fog (0x2201)
static int USE_LAYER_FOG
          The ID is for using layered foh (0x2303)
static int USE_SCALE
           
static int USE_SOLID_BG
          The ID is for using a solid colour background (0x1201)
static int USE_TEETER
           
static int USE_TWEEN
           
static int USE_TWIST
           
static int USE_V_GRADIENT
          The ID is for using a vertical gradient (0x1301)
static int USER_VIEW
          The ID is for the user view (0x3070)
static int V_GRADIENT
          The ID is for a vertical gradient (0x1300)
static int VERSION
          The chunk is version number (0x0002)
static int VERTEX_FLAG
          The ID represents the start of the vertex flag list
static int VERTEX_LIST
          The ID represents the start of the vertex list
static int VIEWPORT_DATA
           
static int VIEWPORT_DATA_3
           
static int VIEWPORT_DATA_OLD
           
static int VIEWPORT_LAYOUT
           
static int VIEWPORT_LAYOUT_OLD
           
static int VIEWPORT_SIZE
           
static int VIS_LOFTER
          The ID for a visual lofter object (0x4011)
static int VPDATA
           
static int WINDOW_VIEW
          The ID is for the window view (0x3090)
static int XDATA_APPNAME
           
static int XDATA_DOUBLE
           
static int XDATA_ENTRY
           
static int XDATA_FLOAT
           
static int XDATA_GROUP
           
static int XDATA_LONG
           
static int XDATA_RFU1
           
static int XDATA_RFU2
           
static int XDATA_RFU3
           
static int XDATA_RFU4
           
static int XDATA_RFU5
           
static int XDATA_RFU6
           
static int XDATA_SECTION
           
static int XDATA_SHORT
           
static int XDATA_STRING
           
static int XDATA_VOID
           
static int XZ_CURVE
           
static int YZ_CURVE
           
 

Field Detail

NULL_CHUNK

static final int NULL_CHUNK
The NULL chunk (0x0000)

See Also:
Constant Field Values

VERSION

static final int VERSION
The chunk is version number (0x0002)

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Constant Field Values

ID2_VERSION

static final int ID2_VERSION
The chunk is version number (0x0005)

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Constant Field Values

COLORF

static final int COLORF
The information is for a float color (0x0010)

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Constant Field Values

COLOR24

static final int COLOR24
The information is for a 24bit colour (0x0011)

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Constant Field Values

LIN_COLOR24

static final int LIN_COLOR24
The information is for a 24bit colour (0x0012)

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Constant Field Values

LIN_COLORF

static final int LIN_COLORF
The information is for a float colour (0x0013)

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Constant Field Values

INT_PERCENT

static final int INT_PERCENT
The information is for a percentage in int (0x0030)

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Constant Field Values

FLOAT_PERCENT

static final int FLOAT_PERCENT
The information is for a percentage in flot (0x0031)

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Constant Field Values

MASTER_SCALE

static final int MASTER_SCALE
The chunk is master object scale (0x0100)

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Constant Field Values

CHUNK_TYPE

static final int CHUNK_TYPE
See Also:
Constant Field Values

CHUNK_UNIQUE

static final int CHUNK_UNIQUE
See Also:
Constant Field Values

CHUNK_NOT

static final int CHUNK_NOT
See Also:
Constant Field Values

CONTAINER

static final int CONTAINER
See Also:
Constant Field Values

CHUNK_IS

static final int CHUNK_IS
See Also:
Constant Field Values

BITMAP

static final int BITMAP
See Also:
Constant Field Values

USE_BITMAP

static final int USE_BITMAP
See Also:
Constant Field Values

SOLID_BG

static final int SOLID_BG
The ID is for a solid colour background (0x1200)

See Also:
Constant Field Values

USE_SOLID_BG

static final int USE_SOLID_BG
The ID is for using a solid colour background (0x1201)

See Also:
Constant Field Values

V_GRADIENT

static final int V_GRADIENT
The ID is for a vertical gradient (0x1300)

See Also:
Constant Field Values

USE_V_GRADIENT

static final int USE_V_GRADIENT
The ID is for using a vertical gradient (0x1301)

See Also:
Constant Field Values

LOW_SHADOW_BIAS

static final int LOW_SHADOW_BIAS
The ID is for a lo res shadow bias (0x1410)

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Constant Field Values

HI_SHADOW_BIAS

static final int HI_SHADOW_BIAS
The ID is for a hi res shadow bias (0x1410)

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Constant Field Values

SHADOW_MAP_SIZE

static final int SHADOW_MAP_SIZE
The ID is for the size of a shadow map (0x1420)

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Constant Field Values

SHADOW_MAP_SAMPLES

static final int SHADOW_MAP_SAMPLES
The ID is for the shadow map samples (0x1430)

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Constant Field Values

SHADOW_MAP_RANGE

static final int SHADOW_MAP_RANGE
The ID is for the shadow map range (0x1440)

See Also:
Constant Field Values

SHADOW_MAP_FILTER

static final int SHADOW_MAP_FILTER
The ID is for the shadow map filter (0x1450)

See Also:
Constant Field Values

RAY_BIAS

static final int RAY_BIAS
The ID is for a ray bias (0x1460)

See Also:
Constant Field Values

O_CONST

static final int O_CONST
The ID is for plane constants (0x1500)

See Also:
Constant Field Values

AMBIENT_LIGHT

static final int AMBIENT_LIGHT
The ID is for ambient light (0x2100)

See Also:
Constant Field Values

FOG

static final int FOG
The ID is for fog (0x2200)

See Also:
Constant Field Values

USE_FOG

static final int USE_FOG
The ID is for using another fog (0x2201)

See Also:
Constant Field Values

FOG_BACKGROUND

static final int FOG_BACKGROUND
The ID is for a fog background (0x2210)

See Also:
Constant Field Values

DISTANCE_CUE

static final int DISTANCE_CUE
The ID is for the distant cue for background (0x2300)

See Also:
Constant Field Values

USE_DISTANCE_CUE

static final int USE_DISTANCE_CUE
The ID is for using another distance cue (0x2301)

See Also:
Constant Field Values

LAYER_FOG

static final int LAYER_FOG
The ID is for layered fog (0x2302)

See Also:
Constant Field Values

USE_LAYER_FOG

static final int USE_LAYER_FOG
The ID is for using layered foh (0x2303)

See Also:
Constant Field Values

DCUE_BACKGROUND

static final int DCUE_BACKGROUND
The ID is for a distance cued background (0x2310)

See Also:
Constant Field Values

SMAGIC

static final int SMAGIC
The ID is a small magic number (0x2d2d)

See Also:
Constant Field Values

LMAGIC

static final int LMAGIC
The ID is a large magic number (0x2d2d)

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Constant Field Values

DEFAULT_VIEW

static final int DEFAULT_VIEW
The ID is for the default view (0x3000)

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Constant Field Values

TOP_VIEW

static final int TOP_VIEW
The ID is for the top view (0x3010)

See Also:
Constant Field Values

BOTTOM_VIEW

static final int BOTTOM_VIEW
The ID is for the bottom view (0x3020)

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Constant Field Values

LEFT_VIEW

static final int LEFT_VIEW
The ID is for the left view (0x3030)

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Constant Field Values

RIGHT_VIEW

static final int RIGHT_VIEW
The ID is for the right view (0x3040)

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Constant Field Values

FRONTVIEW

static final int FRONTVIEW
The ID is for the front view (0x3050)

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Constant Field Values

BACK_VIEW

static final int BACK_VIEW
The ID is for the back view (0x3060)

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Constant Field Values

USER_VIEW

static final int USER_VIEW
The ID is for the user view (0x3070)

See Also:
Constant Field Values

CAMERA_VIEW

static final int CAMERA_VIEW
The ID is for the camera view (0x3080)

See Also:
Constant Field Values

WINDOW_VIEW

static final int WINDOW_VIEW
The ID is for the window view (0x3090)

See Also:
Constant Field Values

MESH_DATA

static final int MESH_DATA
The ID is for the 3D editor header magic number (0x3d3d)

See Also:
Constant Field Values

MESH_VERSION

static final int MESH_VERSION
The ID is the version of the mesh being read (0x3d3e)

See Also:
Constant Field Values

MATERIAL_LIB

static final int MATERIAL_LIB
The block ID is for Material Library info (0x3daa)

See Also:
Constant Field Values

PROJECT_DATA

static final int PROJECT_DATA
The block ID is for Project (.prj file ) info (0x3dc2)

See Also:
Constant Field Values

MATERIAL_FILE

static final int MATERIAL_FILE
The block ID is for Material (.mat) file (0x3dff)

See Also:
Constant Field Values

NAMED_OBJECT

static final int NAMED_OBJECT
The block ID is for a new object mesh (0x4000)

See Also:
Constant Field Values

OBJ_HIDDEN

static final int OBJ_HIDDEN
The ID for a hidden object (0x4010)

See Also:
Constant Field Values

VIS_LOFTER

static final int VIS_LOFTER
The ID for a visual lofter object (0x4011)

See Also:
Constant Field Values

NO_CAST

static final int NO_CAST
The ID for an object that doesn't cast a shadow (0x4012)

See Also:
Constant Field Values

OBJ_MATTE

static final int OBJ_MATTE
The ID for a matte object (0x4013)

See Also:
Constant Field Values

OBJ_FAST

static final int OBJ_FAST
The ID for a fast object (0x4014)

See Also:
Constant Field Values

OBJ_PROCEDURAL

static final int OBJ_PROCEDURAL
The ID for a procedural object (0x4015)

See Also:
Constant Field Values

OBJ_FROZEN

static final int OBJ_FROZEN
The ID for a frozen object (0x4016)

See Also:
Constant Field Values

OBJ_NOT_SHADOWED

static final int OBJ_NOT_SHADOWED
The ID for an object that is not shadowed (0x4017)

See Also:
Constant Field Values

TRI_MESH

static final int TRI_MESH
The mesh is a triangle mesh

See Also:
Constant Field Values

VERTEX_LIST

static final int VERTEX_LIST
The ID represents the start of the vertex list

See Also:
Constant Field Values

VERTEX_FLAG

static final int VERTEX_FLAG
The ID represents the start of the vertex flag list

See Also:
Constant Field Values

FACE_LIST

static final int FACE_LIST
The ID represents the start of the face list

See Also:
Constant Field Values

MATERIAL_LIST

static final int MATERIAL_LIST
The ID represents the start of the material list

See Also:
Constant Field Values

MATERIAL_OLD

static final int MATERIAL_OLD
The ID represents an old-style material list

See Also:
Constant Field Values

TEXCOORD_LIST

static final int TEXCOORD_LIST
The ID represents the sate of the UV texture map coords list

See Also:
Constant Field Values

SMOOTH_LIST

static final int SMOOTH_LIST
The ID represents the start of the smooth shading list

See Also:
Constant Field Values

MESH_MATRIX

static final int MESH_MATRIX
The ID represents the start of a mesh matrix

See Also:
Constant Field Values

MESH_COLOR

static final int MESH_COLOR
The ID represents the mesh colour (0x4165)

See Also:
Constant Field Values

MESH_TEXTURE_INFO

static final int MESH_TEXTURE_INFO
The ID represents the start mesh texture info (0x4170)

See Also:
Constant Field Values

PROCEDURE_NAME

static final int PROCEDURE_NAME
The ID represents the start of a procedure (0x4181)

See Also:
Constant Field Values

PROCEDURE_DATA

static final int PROCEDURE_DATA
The ID represents the start of a procedure data (0x4182)

See Also:
Constant Field Values

BOX_MAP

static final int BOX_MAP
The ID represents the start of a cubic env map (0x4190)

See Also:
Constant Field Values

N_D_L_OLD

static final int N_D_L_OLD
The object ID represents an old normal data (0x4400)

See Also:
Constant Field Values

CAMERA_OLD

static final int CAMERA_OLD
The object ID represents an old camera data (0x4500)

See Also:
Constant Field Values

N_DIRECTIONAL_LIGHT

static final int N_DIRECTIONAL_LIGHT
The ID represents the number of directional lights (0x4600)

See Also:
Constant Field Values

SPOT_LIGHT

static final int SPOT_LIGHT
The ID represents a spot light (0x4610)

See Also:
Constant Field Values

DIR_LIGHT_OFF

static final int DIR_LIGHT_OFF
The ID represents the directional light off or on (0x4620)

See Also:
Constant Field Values

DIR_LIGHT_ATTENUATION

static final int DIR_LIGHT_ATTENUATION
The ID represents the directional light attenuation (0x4625)

See Also:
Constant Field Values

DIR_LIGHT_RAYSHAD

static final int DIR_LIGHT_RAYSHAD
The ID represents the directional light ray shaded (0x4627)

See Also:
Constant Field Values

DIR_LIGHT_SHADOWED

static final int DIR_LIGHT_SHADOWED
The ID represents the directional light shadowed (0x4630)

See Also:
Constant Field Values

DIR_LIGHT_LOCAL_SHADOW

static final int DIR_LIGHT_LOCAL_SHADOW
The ID represents the directional light local shadow (0x4640)

See Also:
Constant Field Values

DIR_LIGHT_LOCAL_SHADOW2

static final int DIR_LIGHT_LOCAL_SHADOW2
The ID represents the directional light local shadow2 (0x4641)

See Also:
Constant Field Values

DIR_LIGHT_SEE_CONE

static final int DIR_LIGHT_SEE_CONE
The ID represents the directional light visible output (0x4650)

See Also:
Constant Field Values

DIR_LIGHT_SPOT_RECT

static final int DIR_LIGHT_SPOT_RECT
The ID represents the spot light as a rectangle source (0x4651)

See Also:
Constant Field Values

DIR_LIGHT_SPOT_OVERSHOOT

static final int DIR_LIGHT_SPOT_OVERSHOOT
The ID represents the spot light overshoot (0x4652)

See Also:
Constant Field Values

DIR_LIGHT_SPOT_PROJECTOR

static final int DIR_LIGHT_SPOT_PROJECTOR
The ID represents the spot light projector (0x4653)

See Also:
Constant Field Values

DIR_LIGHT_EXCLUDE

static final int DIR_LIGHT_EXCLUDE
See Also:
Constant Field Values

DIR_LIGHT_RANGE

static final int DIR_LIGHT_RANGE
See Also:
Constant Field Values

DIR_LIGHT_SPOT_ROLLOFF

static final int DIR_LIGHT_SPOT_ROLLOFF
The ID represents a spotlight rolloff angle (0x4656)

See Also:
Constant Field Values

DIR_LIGHT_SPOT_ASPECTRATIO

static final int DIR_LIGHT_SPOT_ASPECTRATIO
The ID represents a spotlight aspect ratio (0x4657)

See Also:
Constant Field Values

DIR_LIGHT_RAY_BIAS

static final int DIR_LIGHT_RAY_BIAS
See Also:
Constant Field Values

DIR_LIGHT_INNER_RANGE

static final int DIR_LIGHT_INNER_RANGE
The ID represents the spotlight inner range angle

See Also:
Constant Field Values

DIR_LIGHT_OUTER_RANGE

static final int DIR_LIGHT_OUTER_RANGE
The ID represents the spotlight outer range angle

See Also:
Constant Field Values

DIR_LIGHT_MULTIPLIER

static final int DIR_LIGHT_MULTIPLIER
The ID represents the spotlight multiplier

See Also:
Constant Field Values

N_AMBIENT_LIGHT

static final int N_AMBIENT_LIGHT
The ID represents number of ambient lights (0x4680)

See Also:
Constant Field Values

N_CAMERA

static final int N_CAMERA
The ID represents number of cameras (0x4700)

See Also:
Constant Field Values

CAMERA_SEE_CONE

static final int CAMERA_SEE_CONE
The ID represents the camera see view cone (0x4710)

See Also:
Constant Field Values

CAMERA_RANGE

static final int CAMERA_RANGE
The ID represents the camera range (clip params) (0x4720)

See Also:
Constant Field Values

MAIN_CHUNK

static final int MAIN_CHUNK
The ID is for the header magic number (0x4d4d)

See Also:
Constant Field Values

HEIRARCHY

static final int HEIRARCHY
The ID represents a heirarchy (0x4F00)

See Also:
Constant Field Values

PARENT_OBJECT

static final int PARENT_OBJECT
The ID represents a parent object pointer (0x4F10)

See Also:
Constant Field Values

PIVOT_OBJECT

static final int PIVOT_OBJECT
The ID represents a pivot object (0x4F20)

See Also:
Constant Field Values

PIVOT_LIMITS

static final int PIVOT_LIMITS
The ID represents pivot limits (0x4F30)

See Also:
Constant Field Values

PIVOT_ORDER

static final int PIVOT_ORDER
The ID represents pivot order (0x4F40)

See Also:
Constant Field Values

TRANSLATE_RANGE

static final int TRANSLATE_RANGE
The ID represents range translate (0x4F50)

See Also:
Constant Field Values

POLY_2D

static final int POLY_2D
The block ID represents a 2D polygon (0x5000)

See Also:
Constant Field Values

SHAPE_OK

static final int SHAPE_OK
The ID represents a valid shape (0x5010)

See Also:
Constant Field Values

SHAPE_BAD

static final int SHAPE_BAD
The ID represents a invalid shape (0x5011)

See Also:
Constant Field Values

SHAPE_HOOK

static final int SHAPE_HOOK
The ID represents a shape hook (0x5020)

See Also:
Constant Field Values

PATH_3D

static final int PATH_3D
The ID represents a 3D path (0x6000)

See Also:
Constant Field Values

PATH_MATRIX

static final int PATH_MATRIX
See Also:
Constant Field Values

SHAPE_2D

static final int SHAPE_2D
See Also:
Constant Field Values

M_SCALE

static final int M_SCALE
See Also:
Constant Field Values

M_TWIST

static final int M_TWIST
See Also:
Constant Field Values

M_TEETER

static final int M_TEETER
See Also:
Constant Field Values

M_FIT

static final int M_FIT
See Also:
Constant Field Values

M_BEVEL

static final int M_BEVEL
See Also:
Constant Field Values

XZ_CURVE

static final int XZ_CURVE
See Also:
Constant Field Values

YZ_CURVE

static final int YZ_CURVE
See Also:
Constant Field Values

INTERPCT

static final int INTERPCT
See Also:
Constant Field Values

DEFORM_LIMIT

static final int DEFORM_LIMIT
See Also:
Constant Field Values

USE_CONTOUR

static final int USE_CONTOUR
See Also:
Constant Field Values

USE_TWEEN

static final int USE_TWEEN
See Also:
Constant Field Values

USE_SCALE

static final int USE_SCALE
See Also:
Constant Field Values

USE_TWIST

static final int USE_TWIST
See Also:
Constant Field Values

USE_TEETER

static final int USE_TEETER
See Also:
Constant Field Values

USE_FIT

static final int USE_FIT
See Also:
Constant Field Values

USE_BEVEL

static final int USE_BEVEL
See Also:
Constant Field Values

VIEWPORT_LAYOUT_OLD

static final int VIEWPORT_LAYOUT_OLD
See Also:
Constant Field Values

VIEWPORT_LAYOUT

static final int VIEWPORT_LAYOUT
See Also:
Constant Field Values

VIEWPORT_DATA_OLD

static final int VIEWPORT_DATA_OLD
See Also:
Constant Field Values

VIEWPORT_DATA

static final int VIEWPORT_DATA
See Also:
Constant Field Values

VIEWPORT_DATA_3

static final int VIEWPORT_DATA_3
See Also:
Constant Field Values

VIEWPORT_SIZE

static final int VIEWPORT_SIZE
See Also:
Constant Field Values

NETWORK_VIEW

static final int NETWORK_VIEW
See Also:
Constant Field Values

XDATA_SECTION

static final int XDATA_SECTION
See Also:
Constant Field Values

XDATA_ENTRY

static final int XDATA_ENTRY
See Also:
Constant Field Values

XDATA_APPNAME

static final int XDATA_APPNAME
See Also:
Constant Field Values

XDATA_STRING

static final int XDATA_STRING
See Also:
Constant Field Values

XDATA_FLOAT

static final int XDATA_FLOAT
See Also:
Constant Field Values

XDATA_DOUBLE

static final int XDATA_DOUBLE
See Also:
Constant Field Values

XDATA_SHORT

static final int XDATA_SHORT
See Also:
Constant Field Values

XDATA_LONG

static final int XDATA_LONG
See Also:
Constant Field Values

XDATA_VOID

static final int XDATA_VOID
See Also:
Constant Field Values

XDATA_GROUP

static final int XDATA_GROUP
See Also:
Constant Field Values

XDATA_RFU6

static final int XDATA_RFU6
See Also:
Constant Field Values

XDATA_RFU5

static final int XDATA_RFU5
See Also:
Constant Field Values

XDATA_RFU4

static final int XDATA_RFU4
See Also:
Constant Field Values

XDATA_RFU3

static final int XDATA_RFU3
See Also:
Constant Field Values

XDATA_RFU2

static final int XDATA_RFU2
See Also:
Constant Field Values

XDATA_RFU1

static final int XDATA_RFU1
See Also:
Constant Field Values

PARENT_NAME

static final int PARENT_NAME
See Also:
Constant Field Values

MAT_NAME

static final int MAT_NAME
The name of a material (0xA000)

See Also:
Constant Field Values

MAT_AMBIENT

static final int MAT_AMBIENT
ID represents the ambient color (0xA010)

See Also:
Constant Field Values

MAT_DIFFUSE

static final int MAT_DIFFUSE
ID represents the diffuse color (0xA020)

See Also:
Constant Field Values

MAT_SPECULAR

static final int MAT_SPECULAR
ID represents the specual color (0xA030)

See Also:
Constant Field Values

MAT_SHININESS

static final int MAT_SHININESS
ID represents the shininess ratio (0xA040)

See Also:
Constant Field Values

MAT_SHIN2PCT

static final int MAT_SHIN2PCT
ID represents the shininess strength (0xA041)

See Also:
Constant Field Values

MAT_SHIN3PCT

static final int MAT_SHIN3PCT
ID represents the shininess second strength factor (0xA042)

See Also:
Constant Field Values

MAT_TRANSPARENCY

static final int MAT_TRANSPARENCY
ID represents the transparency (0xA050)

See Also:
Constant Field Values

MAT_XPFALL

static final int MAT_XPFALL
See Also:
Constant Field Values

MAT_REFBLUR

static final int MAT_REFBLUR
See Also:
Constant Field Values

MAT_SELF_ILLUM

static final int MAT_SELF_ILLUM
See Also:
Constant Field Values

MAT_TWO_SIDE

static final int MAT_TWO_SIDE
ID represents two-sided lighting should be used (0xA081)

See Also:
Constant Field Values

MAT_DECAL

static final int MAT_DECAL
ID represents a decalled texture (0xA082)

See Also:
Constant Field Values

MAT_ADDITIVE

static final int MAT_ADDITIVE
ID represents an additive transparency blend (0xA083)

See Also:
Constant Field Values

MAT_SELF_ILPCT

static final int MAT_SELF_ILPCT
See Also:
Constant Field Values

MAT_WIREFRAME

static final int MAT_WIREFRAME
ID represents the flag for rendering in wireframe

See Also:
Constant Field Values

MAT_SUPERSMP

static final int MAT_SUPERSMP
See Also:
Constant Field Values

MAT_WIRESIZE

static final int MAT_WIRESIZE
ID represents the wire thickness (0xA087)

See Also:
Constant Field Values

MAT_FACEMAP

static final int MAT_FACEMAP
See Also:
Constant Field Values

MAT_XPFALLIN

static final int MAT_XPFALLIN
See Also:
Constant Field Values

MAT_PHONGSOFT

static final int MAT_PHONGSOFT
See Also:
Constant Field Values

MAT_WIREABS

static final int MAT_WIREABS
See Also:
Constant Field Values

MAT_SHADING

static final int MAT_SHADING
ID represents the shading style

See Also:
Constant Field Values

MAT_TEXMAP

static final int MAT_TEXMAP
ID represents the base texture map to apply (0xA200)

See Also:
Constant Field Values

MAT_SPECMAP

static final int MAT_SPECMAP
ID represents the specular texture map to apply (0xA204)

See Also:
Constant Field Values

MAT_OPACMAP

static final int MAT_OPACMAP
ID represents the opacity texture map to apply (0xA210)

See Also:
Constant Field Values

MAT_REFLMAP

static final int MAT_REFLMAP
ID represents the reflection texture map to apply (0xA220)

See Also:
Constant Field Values

MAT_BUMPMAP

static final int MAT_BUMPMAP
ID represents the bump texture map to apply (0xA230)

See Also:
Constant Field Values

MAT_USE_XPFALL

static final int MAT_USE_XPFALL
See Also:
Constant Field Values

MAT_USE_REFBLUR

static final int MAT_USE_REFBLUR
See Also:
Constant Field Values

MAT_BUMP_PERCENT

static final int MAT_BUMP_PERCENT
ID represents a percentage scale of the bumpmap to apply

See Also:
Constant Field Values

MAT_MAPNAME

static final int MAT_MAPNAME
ID represents the name of the texture file to use (0xA300)

See Also:
Constant Field Values

MAT_ACUBIC

static final int MAT_ACUBIC
ID represents automatic cube map generation (0xA3100)

See Also:
Constant Field Values

MAT_SXP_TEXT_DATA

static final int MAT_SXP_TEXT_DATA
See Also:
Constant Field Values

MAT_SXP_TEXT2_DATA

static final int MAT_SXP_TEXT2_DATA
See Also:
Constant Field Values

MAT_SXP_OPAC_DATA

static final int MAT_SXP_OPAC_DATA
See Also:
Constant Field Values

MAT_SXP_BUMP_DATA

static final int MAT_SXP_BUMP_DATA
See Also:
Constant Field Values

MAT_SXP_SPEC_DATA

static final int MAT_SXP_SPEC_DATA
See Also:
Constant Field Values

MAT_SXP_SHIN_DATA

static final int MAT_SXP_SHIN_DATA
See Also:
Constant Field Values

MAT_SXP_SELFI_DATA

static final int MAT_SXP_SELFI_DATA
See Also:
Constant Field Values

MAT_SXP_TEXT_MASKDATA

static final int MAT_SXP_TEXT_MASKDATA
See Also:
Constant Field Values

MAT_SXP_TEXT2_MASKDATA

static final int MAT_SXP_TEXT2_MASKDATA
See Also:
Constant Field Values

MAT_SXP_OPAC_MASKDATA

static final int MAT_SXP_OPAC_MASKDATA
See Also:
Constant Field Values

MAT_SXP_BUMP_MASKDATA

static final int MAT_SXP_BUMP_MASKDATA
See Also:
Constant Field Values

MAT_SXP_SPEC_MASKDATA

static final int MAT_SXP_SPEC_MASKDATA
See Also:
Constant Field Values

MAT_SXP_SHIN_MASKDATA

static final int MAT_SXP_SHIN_MASKDATA
See Also:
Constant Field Values

MAT_SXP_SELFI_MASKDATA

static final int MAT_SXP_SELFI_MASKDATA
See Also:
Constant Field Values

MAT_SXP_REFL_MASKDATA

static final int MAT_SXP_REFL_MASKDATA
See Also:
Constant Field Values

MAT_TEX2MAP

static final int MAT_TEX2MAP
ID represents a second base material texture map (0xA33A)

See Also:
Constant Field Values

MAT_SHINMAP

static final int MAT_SHINMAP
ID represents the shininess map (0xA33C)

See Also:
Constant Field Values

MAT_SELFIMAP

static final int MAT_SELFIMAP
See Also:
Constant Field Values

MAT_TEXMASK

static final int MAT_TEXMASK
See Also:
Constant Field Values

MAT_TEX2MASK

static final int MAT_TEX2MASK
See Also:
Constant Field Values

MAT_OPACMASK

static final int MAT_OPACMASK
See Also:
Constant Field Values

MAT_BUMPMASK

static final int MAT_BUMPMASK
See Also:
Constant Field Values

MAT_SHINMASK

static final int MAT_SHINMASK
See Also:
Constant Field Values

MAT_SPECMASK

static final int MAT_SPECMASK
See Also:
Constant Field Values

MAT_SELFIMASK

static final int MAT_SELFIMASK
See Also:
Constant Field Values

MAT_REFLMASK

static final int MAT_REFLMASK
See Also:
Constant Field Values

MAT_MAP_TILINGOLD

static final int MAT_MAP_TILINGOLD
See Also:
Constant Field Values

MAT_MAP_TILING

static final int MAT_MAP_TILING
ID represents the texture map tiling param to apply (0xA351)

See Also:
Constant Field Values

MAT_MAP_TEXBLUR_OLD

static final int MAT_MAP_TEXBLUR_OLD
ID represents an outdated texture blur param to apply (0xA352)

See Also:
Constant Field Values

MAT_MAP_TEXBLUR

static final int MAT_MAP_TEXBLUR
ID represents an texture blur param to apply (0xA353)

See Also:
Constant Field Values

MAT_MAP_USCALE

static final int MAT_MAP_USCALE
ID represents an texture u-coord scale (0xA354)

See Also:
Constant Field Values

MAT_MAP_VSCALE

static final int MAT_MAP_VSCALE
ID represents an texture v-coord scale (0xA356)

See Also:
Constant Field Values

MAT_MAP_UOFFSET

static final int MAT_MAP_UOFFSET
ID represents an texture u translation (0xA358)

See Also:
Constant Field Values

MAT_MAP_VOFFSET

static final int MAT_MAP_VOFFSET
ID represents an texture v translation (0xA35A)

See Also:
Constant Field Values

MAT_MAP_ANG

static final int MAT_MAP_ANG
ID represents an texture rotation angle (0xA35C)

See Also:
Constant Field Values

MAT_MAP_COL1

static final int MAT_MAP_COL1
ID represents the first blend colour for textures (0xA360)

See Also:
Constant Field Values

MAT_MAP_COL2

static final int MAT_MAP_COL2
ID represents the second blend colour for textures (0xA360)

See Also:
Constant Field Values

MAT_MAP_RCOL

static final int MAT_MAP_RCOL
ID represents the red blend colour for textures (0xA360)

See Also:
Constant Field Values

MAT_MAP_GCOL

static final int MAT_MAP_GCOL
ID represents the green blend colour for textures (0xA360)

See Also:
Constant Field Values

MAT_MAP_BCOL

static final int MAT_MAP_BCOL
ID represents the blue blend colour for textures (0xA360)

See Also:
Constant Field Values

MATERIAL_BLOCK

static final int MATERIAL_BLOCK
The object ID represents a piece of material

See Also:
Constant Field Values

KEYFRAME_CHUNK

static final int KEYFRAME_CHUNK
The block ID represents a keyframe set

See Also:
Constant Field Values

AMBIENT_NODE_TAG

static final int AMBIENT_NODE_TAG
The ID represents the ambient keyframe data (0xB001)

See Also:
Constant Field Values

OBJECT_NODE_TAG

static final int OBJECT_NODE_TAG
The ID represents the object keyframe data (0xB002)

See Also:
Constant Field Values

CAMERA_NODE_TAG

static final int CAMERA_NODE_TAG
The ID represents the camera keyframe data (0xB003)

See Also:
Constant Field Values

TARGET_NODE_TAG

static final int TARGET_NODE_TAG
The ID represents the target keyframe data (0xB004)

See Also:
Constant Field Values

LIGHT_NODE_TAG

static final int LIGHT_NODE_TAG
The ID represents the light keyframe data (0xB005)

See Also:
Constant Field Values

LIGHT_TARGET_NODE_TAG

static final int LIGHT_TARGET_NODE_TAG
The ID represents the light-target keyframe data (0xB006)

See Also:
Constant Field Values

SPOTLIGHT_NODE_TAG

static final int SPOTLIGHT_NODE_TAG
The ID represents the spotlight keyframe data (0xB007)

See Also:
Constant Field Values

KEYFRAME_SEGMENT

static final int KEYFRAME_SEGMENT
The ID represents the keyframe segment data (0xB008)

See Also:
Constant Field Values

KEYFRAME_CURRENT_TIME

static final int KEYFRAME_CURRENT_TIME
The ID represents the current keyframe time (0xB009)

See Also:
Constant Field Values

KEYFRAME_HEADER

static final int KEYFRAME_HEADER
The ID represents the keyframe header block (0xB00A)

See Also:
Constant Field Values

KEYFRAME_NODE_HEADER

static final int KEYFRAME_NODE_HEADER
The ID represents the keyframe node header block (0xB010)

See Also:
Constant Field Values

KEYFRAME_INSTANCE_NAME

static final int KEYFRAME_INSTANCE_NAME
The ID represents the keyframe instance name (0xB011)

See Also:
Constant Field Values

KEYFRAME_PRESCALE

static final int KEYFRAME_PRESCALE
The ID represents the keyframe prescale (0xB012)

See Also:
Constant Field Values

KEYFRAME_PIVOT

static final int KEYFRAME_PIVOT
The ID represents the keyframe pivot coordinate (0xB013)

See Also:
Constant Field Values

KEYFRAME_BOUNDS

static final int KEYFRAME_BOUNDS
The ID represents the keyframe bounding box (0xB14)

See Also:
Constant Field Values

KEYFRAME_SMOOTH_MORPH

static final int KEYFRAME_SMOOTH_MORPH
The ID represents the keyframe smooth morph value (0xB015)

See Also:
Constant Field Values

KEYFRAME_POSITION_TRACK_TAG

static final int KEYFRAME_POSITION_TRACK_TAG
The ID represents the keyframe track position block (0xB020)

See Also:
Constant Field Values

KEYFRAME_ROTATION_TRACK_TAG

static final int KEYFRAME_ROTATION_TRACK_TAG
The ID represents the keyframe track rotation block (0xB021)

See Also:
Constant Field Values

KEYFRAME_SCALE_TRACK_TAG

static final int KEYFRAME_SCALE_TRACK_TAG
The ID represents the keyframe track scale block (0xB022)

See Also:
Constant Field Values

KEYFRAME_FOV_TRACK_TAG

static final int KEYFRAME_FOV_TRACK_TAG
The ID represents the keyframe camera field of view block (0xB023)

See Also:
Constant Field Values

KEYFRAME_ROLL_TRACK_TAG

static final int KEYFRAME_ROLL_TRACK_TAG
The ID represents the keyframe camera roll position block (0xB024)

See Also:
Constant Field Values

KEYFRAME_COLOR_TRACK_TAG

static final int KEYFRAME_COLOR_TRACK_TAG
The ID represents the keyframe track color block (0xB025)

See Also:
Constant Field Values

KEYFRAME_MORPH_TRACK_TAG

static final int KEYFRAME_MORPH_TRACK_TAG
The ID represents the keyframe track morph block (0xB026)

See Also:
Constant Field Values

KEYFRAME_HOTSPOT_TRACK_TAG

static final int KEYFRAME_HOTSPOT_TRACK_TAG
The ID represents the keyframe track light hotspot block (0xB027)

See Also:
Constant Field Values

KEYFRAME_FALLOFF_TRACK_TAG

static final int KEYFRAME_FALLOFF_TRACK_TAG
The ID represents the keyframe track light falloff block (0xB028)

See Also:
Constant Field Values

KEYFRAME_HIDE_TRACK_TAG

static final int KEYFRAME_HIDE_TRACK_TAG
The ID represents the keyframe track hidden block (0xB029)

See Also:
Constant Field Values

KEYFRAME_NODE_ID

static final int KEYFRAME_NODE_ID
The ID represents the keyframe node ID (0xB030)

See Also:
Constant Field Values

C_MDRAWER

static final int C_MDRAWER
See Also:
Constant Field Values

C_TDRAWER

static final int C_TDRAWER
See Also:
Constant Field Values

C_SHPDRAWER

static final int C_SHPDRAWER
See Also:
Constant Field Values

C_MODDRAWER

static final int C_MODDRAWER
See Also:
Constant Field Values

C_RIPDRAWER

static final int C_RIPDRAWER
See Also:
Constant Field Values

C_TXDRAWER

static final int C_TXDRAWER
See Also:
Constant Field Values

C_PDRAWER

static final int C_PDRAWER
See Also:
Constant Field Values

C_MTLDRAWER

static final int C_MTLDRAWER
See Also:
Constant Field Values

C_FLIDRAWER

static final int C_FLIDRAWER
See Also:
Constant Field Values

C_CUBDRAWER

static final int C_CUBDRAWER
See Also:
Constant Field Values

C_MFILE

static final int C_MFILE
See Also:
Constant Field Values

C_SHPFILE

static final int C_SHPFILE
See Also:
Constant Field Values

C_MODFILE

static final int C_MODFILE
See Also:
Constant Field Values

C_RIPFILE

static final int C_RIPFILE
See Also:
Constant Field Values

C_TXFILE

static final int C_TXFILE
See Also:
Constant Field Values

C_PFILE

static final int C_PFILE
See Also:
Constant Field Values

C_MTLFILE

static final int C_MTLFILE
See Also:
Constant Field Values

C_FLIFILE

static final int C_FLIFILE
See Also:
Constant Field Values

C_PALFILE

static final int C_PALFILE
See Also:
Constant Field Values

C_TX_STRING

static final int C_TX_STRING
See Also:
Constant Field Values

C_CONSTS

static final int C_CONSTS
See Also:
Constant Field Values

C_SNAPS

static final int C_SNAPS
See Also:
Constant Field Values

C_GRIDS

static final int C_GRIDS
See Also:
Constant Field Values

C_ASNAPS

static final int C_ASNAPS
See Also:
Constant Field Values

C_GRRANGE

static final int C_GRRANGE
See Also:
Constant Field Values

C_RENDTYPE

static final int C_RENDTYPE
See Also:
Constant Field Values

C_PROGMODE

static final int C_PROGMODE
See Also:
Constant Field Values

C_PREVMODE

static final int C_PREVMODE
See Also:
Constant Field Values

C_MODWMODE

static final int C_MODWMODE
See Also:
Constant Field Values

C_MODMODEL

static final int C_MODMODEL
See Also:
Constant Field Values

C_ALL_LINES

static final int C_ALL_LINES
See Also:
Constant Field Values

C_BACK_TYPE

static final int C_BACK_TYPE
See Also:
Constant Field Values

C_MD_CS

static final int C_MD_CS
See Also:
Constant Field Values

C_MD_CE

static final int C_MD_CE
See Also:
Constant Field Values

C_MD_SML

static final int C_MD_SML
See Also:
Constant Field Values

C_MD_SMW

static final int C_MD_SMW
See Also:
Constant Field Values

C_LOFT_WITH_TEXTURE

static final int C_LOFT_WITH_TEXTURE
See Also:
Constant Field Values

C_LOFT_L_REPEAT

static final int C_LOFT_L_REPEAT
See Also:
Constant Field Values

C_LOFT_W_REPEAT

static final int C_LOFT_W_REPEAT
See Also:
Constant Field Values

C_LOFT_UV_NORMALIZE

static final int C_LOFT_UV_NORMALIZE
See Also:
Constant Field Values

C_WELD_LOFT

static final int C_WELD_LOFT
See Also:
Constant Field Values

C_MD_PDET

static final int C_MD_PDET
See Also:
Constant Field Values

C_MD_SDET

static final int C_MD_SDET
See Also:
Constant Field Values

C_RGB_RMODE

static final int C_RGB_RMODE
See Also:
Constant Field Values

C_RGB_HIDE

static final int C_RGB_HIDE
See Also:
Constant Field Values

C_RGB_MAPSW

static final int C_RGB_MAPSW
See Also:
Constant Field Values

C_RGB_TWOSIDE

static final int C_RGB_TWOSIDE
See Also:
Constant Field Values

C_RGB_SHADOW

static final int C_RGB_SHADOW
See Also:
Constant Field Values

C_RGB_AA

static final int C_RGB_AA
See Also:
Constant Field Values

C_RGB_OVW

static final int C_RGB_OVW
See Also:
Constant Field Values

C_RGB_OVH

static final int C_RGB_OVH
See Also:
Constant Field Values

CMAGIC

static final int CMAGIC
See Also:
Constant Field Values

C_RGB_PICTYPE

static final int C_RGB_PICTYPE
See Also:
Constant Field Values

C_RGB_OUTPUT

static final int C_RGB_OUTPUT
See Also:
Constant Field Values

C_RGB_TODISK

static final int C_RGB_TODISK
See Also:
Constant Field Values

C_RGB_COMPRESS

static final int C_RGB_COMPRESS
See Also:
Constant Field Values

C_JPEG_COMPRESSION

static final int C_JPEG_COMPRESSION
See Also:
Constant Field Values

C_RGB_DISPDEV

static final int C_RGB_DISPDEV
See Also:
Constant Field Values

C_RGB_HARDDEV

static final int C_RGB_HARDDEV
See Also:
Constant Field Values

C_RGB_PATH

static final int C_RGB_PATH
See Also:
Constant Field Values

C_BITMAP_DRAWER

static final int C_BITMAP_DRAWER
See Also:
Constant Field Values

C_RGB_FILE

static final int C_RGB_FILE
See Also:
Constant Field Values

C_RGB_OVASPECT

static final int C_RGB_OVASPECT
See Also:
Constant Field Values

C_RGB_ANIMTYPE

static final int C_RGB_ANIMTYPE
See Also:
Constant Field Values

C_RENDER_ALL

static final int C_RENDER_ALL
See Also:
Constant Field Values

C_REND_FROM

static final int C_REND_FROM
See Also:
Constant Field Values

C_REND_TO

static final int C_REND_TO
See Also:
Constant Field Values

C_REND_NTH

static final int C_REND_NTH
See Also:
Constant Field Values

C_PAL_TYPE

static final int C_PAL_TYPE
See Also:
Constant Field Values

C_RND_TURBO

static final int C_RND_TURBO
See Also:
Constant Field Values

C_RND_MIP

static final int C_RND_MIP
See Also:
Constant Field Values

C_BGND_METHOD

static final int C_BGND_METHOD
See Also:
Constant Field Values

C_AUTO_REFLECT

static final int C_AUTO_REFLECT
See Also:
Constant Field Values

C_VP_FROM

static final int C_VP_FROM
See Also:
Constant Field Values

C_VP_TO

static final int C_VP_TO
See Also:
Constant Field Values

C_VP_NTH

static final int C_VP_NTH
See Also:
Constant Field Values

C_REND_TSTEP

static final int C_REND_TSTEP
See Also:
Constant Field Values

C_VP_TSTEP

static final int C_VP_TSTEP
See Also:
Constant Field Values

C_SRDIAM

static final int C_SRDIAM
See Also:
Constant Field Values

C_SRDEG

static final int C_SRDEG
See Also:
Constant Field Values

C_SRSEG

static final int C_SRSEG
See Also:
Constant Field Values

C_SRDIR

static final int C_SRDIR
See Also:
Constant Field Values

C_HETOP

static final int C_HETOP
See Also:
Constant Field Values

C_HEBOT

static final int C_HEBOT
See Also:
Constant Field Values

C_HEHT

static final int C_HEHT
See Also:
Constant Field Values

C_HETURNS

static final int C_HETURNS
See Also:
Constant Field Values

C_HEDEG

static final int C_HEDEG
See Also:
Constant Field Values

C_HESEG

static final int C_HESEG
See Also:
Constant Field Values

C_HEDIR

static final int C_HEDIR
See Also:
Constant Field Values

C_QUIKSTUFF

static final int C_QUIKSTUFF
See Also:
Constant Field Values

C_SEE_LIGHTS

static final int C_SEE_LIGHTS
See Also:
Constant Field Values

C_SEE_CAMERAS

static final int C_SEE_CAMERAS
See Also:
Constant Field Values

C_SEE_3D

static final int C_SEE_3D
See Also:
Constant Field Values

C_MESHSEL

static final int C_MESHSEL
See Also:
Constant Field Values

C_MESHUNSEL

static final int C_MESHUNSEL
See Also:
Constant Field Values

C_POLYSEL

static final int C_POLYSEL
See Also:
Constant Field Values

C_POLYUNSEL

static final int C_POLYUNSEL
See Also:
Constant Field Values

C_SHPLOCAL

static final int C_SHPLOCAL
See Also:
Constant Field Values

C_MSHLOCAL

static final int C_MSHLOCAL
See Also:
Constant Field Values

C_NUM_FORMAT

static final int C_NUM_FORMAT
See Also:
Constant Field Values

C_ARCH_DENOM

static final int C_ARCH_DENOM
See Also:
Constant Field Values

C_IN_DEVICE

static final int C_IN_DEVICE
See Also:
Constant Field Values

C_MSCALE

static final int C_MSCALE
See Also:
Constant Field Values

C_COMM_PORT

static final int C_COMM_PORT
See Also:
Constant Field Values

C_TAB_BASES

static final int C_TAB_BASES
See Also:
Constant Field Values

C_TAB_DIVS

static final int C_TAB_DIVS
See Also:
Constant Field Values

C_MASTER_SCALES

static final int C_MASTER_SCALES
See Also:
Constant Field Values

C_SHOW_1STVERT

static final int C_SHOW_1STVERT
See Also:
Constant Field Values

C_SHAPER_OK

static final int C_SHAPER_OK
See Also:
Constant Field Values

C_LOFTER_OK

static final int C_LOFTER_OK
See Also:
Constant Field Values

C_EDITOR_OK

static final int C_EDITOR_OK
See Also:
Constant Field Values

C_KEYFRAMER_OK

static final int C_KEYFRAMER_OK
See Also:
Constant Field Values

C_PICKSIZE

static final int C_PICKSIZE
See Also:
Constant Field Values

C_MAPTYPE

static final int C_MAPTYPE
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Constant Field Values

C_MAP_DISPLAY

static final int C_MAP_DISPLAY
See Also:
Constant Field Values

C_TILE_XY

static final int C_TILE_XY
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Constant Field Values

C_MAP_XYZ

static final int C_MAP_XYZ
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Constant Field Values

C_MAP_SCALE

static final int C_MAP_SCALE
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Constant Field Values

C_MAP_MATRIX_OLD

static final int C_MAP_MATRIX_OLD
See Also:
Constant Field Values

C_MAP_MATRIX

static final int C_MAP_MATRIX
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Constant Field Values

C_MAP_WHT

static final int C_MAP_WHT
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Constant Field Values

C_OBNAME

static final int C_OBNAME
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Constant Field Values

C_CAMNAME

static final int C_CAMNAME
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Constant Field Values

C_LTNAME

static final int C_LTNAME
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Constant Field Values

C_CUR_MNAME

static final int C_CUR_MNAME
See Also:
Constant Field Values

C_CURMTL_FROM_MESH

static final int C_CURMTL_FROM_MESH
See Also:
Constant Field Values

C_GET_SHAPE_MAKE_FACES

static final int C_GET_SHAPE_MAKE_FACES
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Constant Field Values

C_DETAIL

static final int C_DETAIL
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Constant Field Values

C_VERTMARK

static final int C_VERTMARK
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Constant Field Values

C_MSHAX

static final int C_MSHAX
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Constant Field Values

C_MSHCP

static final int C_MSHCP
See Also:
Constant Field Values

C_USERAX

static final int C_USERAX
See Also:
Constant Field Values

C_SHOOK

static final int C_SHOOK
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Constant Field Values

C_RAX

static final int C_RAX
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Constant Field Values

C_STAPE

static final int C_STAPE
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Constant Field Values

C_LTAPE

static final int C_LTAPE
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Constant Field Values

C_ETAPE

static final int C_ETAPE
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Constant Field Values

C_KTAPE

static final int C_KTAPE
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Constant Field Values

C_SPHSEGS

static final int C_SPHSEGS
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Constant Field Values

C_GEOSMOOTH

static final int C_GEOSMOOTH
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Constant Field Values

C_HEMISEGS

static final int C_HEMISEGS
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Constant Field Values

C_PRISMSEGS

static final int C_PRISMSEGS
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Constant Field Values

C_PRISMSIDES

static final int C_PRISMSIDES
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Constant Field Values

C_TUBESEGS

static final int C_TUBESEGS
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Constant Field Values

C_TUBESIDES

static final int C_TUBESIDES
See Also:
Constant Field Values

C_TORSEGS

static final int C_TORSEGS
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Constant Field Values

C_TORSIDES

static final int C_TORSIDES
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Constant Field Values

C_CONESIDES

static final int C_CONESIDES
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Constant Field Values

C_CONESEGS

static final int C_CONESEGS
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Constant Field Values

C_NGPARMS

static final int C_NGPARMS
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Constant Field Values

C_PTHLEVEL

static final int C_PTHLEVEL
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Constant Field Values

C_MSCSYM

static final int C_MSCSYM
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Constant Field Values

C_MFTSYM

static final int C_MFTSYM
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Constant Field Values

C_MTTSYM

static final int C_MTTSYM
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Constant Field Values

C_SMOOTHING

static final int C_SMOOTHING
See Also:
Constant Field Values

C_MODICOUNT

static final int C_MODICOUNT
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Constant Field Values

C_FONTSEL

static final int C_FONTSEL
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Constant Field Values

C_TESS_TYPE

static final int C_TESS_TYPE
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Constant Field Values

C_TESS_TENSION

static final int C_TESS_TENSION
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Constant Field Values

C_SEG_START

static final int C_SEG_START
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Constant Field Values

C_SEG_END

static final int C_SEG_END
See Also:
Constant Field Values

C_CURTIME

static final int C_CURTIME
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Constant Field Values

C_ANIMLENGTH

static final int C_ANIMLENGTH
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Constant Field Values

C_PV_FROM

static final int C_PV_FROM
See Also:
Constant Field Values

C_PV_TO

static final int C_PV_TO
See Also:
Constant Field Values

C_PV_DOFNUM

static final int C_PV_DOFNUM
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Constant Field Values

C_PV_RNG

static final int C_PV_RNG
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Constant Field Values

C_PV_NTH

static final int C_PV_NTH
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Constant Field Values

C_PV_TYPE

static final int C_PV_TYPE
See Also:
Constant Field Values

C_PV_METHOD

static final int C_PV_METHOD
See Also:
Constant Field Values

C_PV_FPS

static final int C_PV_FPS
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Constant Field Values

C_VTR_FRAMES

static final int C_VTR_FRAMES
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Constant Field Values

C_VTR_HDTL

static final int C_VTR_HDTL
See Also:
Constant Field Values

C_VTR_HD

static final int C_VTR_HD
See Also:
Constant Field Values

C_VTR_TL

static final int C_VTR_TL
See Also:
Constant Field Values

C_VTR_IN

static final int C_VTR_IN
See Also:
Constant Field Values

C_VTR_PK

static final int C_VTR_PK
See Also:
Constant Field Values

C_VTR_SH

static final int C_VTR_SH
See Also:
Constant Field Values

C_WORK_MTLS

static final int C_WORK_MTLS
See Also:
Constant Field Values

C_WORK_MTLS_2

static final int C_WORK_MTLS_2
See Also:
Constant Field Values

C_WORK_MTLS_3

static final int C_WORK_MTLS_3
See Also:
Constant Field Values

C_WORK_MTLS_4

static final int C_WORK_MTLS_4
See Also:
Constant Field Values

C_BGTYPE

static final int C_BGTYPE
See Also:
Constant Field Values

C_MEDTILE

static final int C_MEDTILE
See Also:
Constant Field Values

C_LO_CONTRAST

static final int C_LO_CONTRAST
See Also:
Constant Field Values

C_HI_CONTRAST

static final int C_HI_CONTRAST
See Also:
Constant Field Values

C_FROZ_DISPLAY

static final int C_FROZ_DISPLAY
See Also:
Constant Field Values

C_BOOLWELD

static final int C_BOOLWELD
See Also:
Constant Field Values

C_BOOLTYPE

static final int C_BOOLTYPE
See Also:
Constant Field Values

C_ANG_THRESH

static final int C_ANG_THRESH
See Also:
Constant Field Values

C_SS_THRESH

static final int C_SS_THRESH
See Also:
Constant Field Values

C_TEXTURE_BLUR_DEFAULT

static final int C_TEXTURE_BLUR_DEFAULT
See Also:
Constant Field Values

C_MAPDRAWER

static final int C_MAPDRAWER
See Also:
Constant Field Values

C_MAPDRAWER1

static final int C_MAPDRAWER1
See Also:
Constant Field Values

C_MAPDRAWER2

static final int C_MAPDRAWER2
See Also:
Constant Field Values

C_MAPDRAWER3

static final int C_MAPDRAWER3
See Also:
Constant Field Values

C_MAPDRAWER4

static final int C_MAPDRAWER4
See Also:
Constant Field Values

C_MAPDRAWER5

static final int C_MAPDRAWER5
See Also:
Constant Field Values

C_MAPDRAWER6

static final int C_MAPDRAWER6
See Also:
Constant Field Values

C_MAPDRAWER7

static final int C_MAPDRAWER7
See Also:
Constant Field Values

C_MAPDRAWER8

static final int C_MAPDRAWER8
See Also:
Constant Field Values

C_MAPDRAWER9

static final int C_MAPDRAWER9
See Also:
Constant Field Values

C_MAPDRAWER_ENTRY

static final int C_MAPDRAWER_ENTRY
See Also:
Constant Field Values

C_BACKUP_FILE

static final int C_BACKUP_FILE
See Also:
Constant Field Values

C_DITHER_256

static final int C_DITHER_256
See Also:
Constant Field Values

C_SAVE_LAST

static final int C_SAVE_LAST
See Also:
Constant Field Values

C_USE_ALPHA

static final int C_USE_ALPHA
See Also:
Constant Field Values

C_TGA_DEPTH

static final int C_TGA_DEPTH
See Also:
Constant Field Values

C_REND_FIELDS

static final int C_REND_FIELDS
See Also:
Constant Field Values

C_REFLIP

static final int C_REFLIP
See Also:
Constant Field Values

C_SEL_ITEMTOG

static final int C_SEL_ITEMTOG
See Also:
Constant Field Values

C_SEL_RESET

static final int C_SEL_RESET
See Also:
Constant Field Values

C_STICKY_KEYINF

static final int C_STICKY_KEYINF
See Also:
Constant Field Values

C_WELD_THRESHOLD

static final int C_WELD_THRESHOLD
See Also:
Constant Field Values

C_ZCLIP_POINT

static final int C_ZCLIP_POINT
See Also:
Constant Field Values

C_ALPHA_SPLIT

static final int C_ALPHA_SPLIT
See Also:
Constant Field Values

C_KF_SHOW_BACKFACE

static final int C_KF_SHOW_BACKFACE
See Also:
Constant Field Values

C_OPTIMIZE_LOFT

static final int C_OPTIMIZE_LOFT
See Also:
Constant Field Values

C_TENS_DEFAULT

static final int C_TENS_DEFAULT
See Also:
Constant Field Values

C_CONT_DEFAULT

static final int C_CONT_DEFAULT
See Also:
Constant Field Values

C_BIAS_DEFAULT

static final int C_BIAS_DEFAULT
See Also:
Constant Field Values

C_DXFNAME_SRC

static final int C_DXFNAME_SRC
See Also:
Constant Field Values

C_AUTO_WELD

static final int C_AUTO_WELD
See Also:
Constant Field Values

C_AUTO_UNIFY

static final int C_AUTO_UNIFY
See Also:
Constant Field Values

C_AUTO_SMOOTH

static final int C_AUTO_SMOOTH
See Also:
Constant Field Values

C_DXF_SMOOTH_ANG

static final int C_DXF_SMOOTH_ANG
See Also:
Constant Field Values

C_SMOOTH_ANG

static final int C_SMOOTH_ANG
See Also:
Constant Field Values

C_WORK_MTLS_5

static final int C_WORK_MTLS_5
See Also:
Constant Field Values

C_WORK_MTLS_6

static final int C_WORK_MTLS_6
See Also:
Constant Field Values

C_WORK_MTLS_7

static final int C_WORK_MTLS_7
See Also:
Constant Field Values

C_WORK_MTLS_8

static final int C_WORK_MTLS_8
See Also:
Constant Field Values

C_WORKMTL

static final int C_WORKMTL
See Also:
Constant Field Values

C_SXP_TEXT_DATA

static final int C_SXP_TEXT_DATA
See Also:
Constant Field Values

C_SXP_OPAC_DATA

static final int C_SXP_OPAC_DATA
See Also:
Constant Field Values

C_SXP_BUMP_DATA

static final int C_SXP_BUMP_DATA
See Also:
Constant Field Values

C_SXP_SHIN_DATA

static final int C_SXP_SHIN_DATA
See Also:
Constant Field Values

C_SXP_TEXT2_DATA

static final int C_SXP_TEXT2_DATA
See Also:
Constant Field Values

C_SXP_SPEC_DATA

static final int C_SXP_SPEC_DATA
See Also:
Constant Field Values

C_SXP_SELFI_DATA

static final int C_SXP_SELFI_DATA
See Also:
Constant Field Values

C_SXP_TEXT_MASKDATA

static final int C_SXP_TEXT_MASKDATA
See Also:
Constant Field Values

C_SXP_TEXT2_MASKDATA

static final int C_SXP_TEXT2_MASKDATA
See Also:
Constant Field Values

C_SXP_OPAC_MASKDATA

static final int C_SXP_OPAC_MASKDATA
See Also:
Constant Field Values

C_SXP_BUMP_MASKDATA

static final int C_SXP_BUMP_MASKDATA
See Also:
Constant Field Values

C_SXP_SPEC_MASKDATA

static final int C_SXP_SPEC_MASKDATA
See Also:
Constant Field Values

C_SXP_SHIN_MASKDATA

static final int C_SXP_SHIN_MASKDATA
See Also:
Constant Field Values

C_SXP_REFL_MASKDATA

static final int C_SXP_REFL_MASKDATA
See Also:
Constant Field Values

C_NET_USE_VPOST

static final int C_NET_USE_VPOST
See Also:
Constant Field Values

C_NET_USE_GAMMA

static final int C_NET_USE_GAMMA
See Also:
Constant Field Values

C_NET_FIELD_ORDER

static final int C_NET_FIELD_ORDER
See Also:
Constant Field Values

C_BLUR_FRAMES

static final int C_BLUR_FRAMES
See Also:
Constant Field Values

C_BLUR_SAMPLES

static final int C_BLUR_SAMPLES
See Also:
Constant Field Values

C_BLUR_DUR

static final int C_BLUR_DUR
See Also:
Constant Field Values

C_HOT_METHOD

static final int C_HOT_METHOD
See Also:
Constant Field Values

C_HOT_CHECK

static final int C_HOT_CHECK
See Also:
Constant Field Values

C_PIXEL_SIZE

static final int C_PIXEL_SIZE
See Also:
Constant Field Values

C_DISP_GAMMA

static final int C_DISP_GAMMA
See Also:
Constant Field Values

C_FBUF_GAMMA

static final int C_FBUF_GAMMA
See Also:
Constant Field Values

C_FILE_OUT_GAMMA

static final int C_FILE_OUT_GAMMA
See Also:
Constant Field Values

C_FILE_IN_GAMMA

static final int C_FILE_IN_GAMMA
See Also:
Constant Field Values

C_GAMMA_CORRECT

static final int C_GAMMA_CORRECT
See Also:
Constant Field Values

C_APPLY_DISP_GAMMA

static final int C_APPLY_DISP_GAMMA
See Also:
Constant Field Values

C_APPLY_FBUF_GAMMA

static final int C_APPLY_FBUF_GAMMA
See Also:
Constant Field Values

C_APPLY_FILE_GAMMA

static final int C_APPLY_FILE_GAMMA
See Also:
Constant Field Values

C_FORCE_WIRE

static final int C_FORCE_WIRE
See Also:
Constant Field Values

C_RAY_SHADOWS

static final int C_RAY_SHADOWS
See Also:
Constant Field Values

C_MASTER_AMBIENT

static final int C_MASTER_AMBIENT
See Also:
Constant Field Values

C_SUPER_SAMPLE

static final int C_SUPER_SAMPLE
See Also:
Constant Field Values

C_OBJECT_MBLUR

static final int C_OBJECT_MBLUR
See Also:
Constant Field Values

C_MBLUR_DITHER

static final int C_MBLUR_DITHER
See Also:
Constant Field Values

C_DITHER_24

static final int C_DITHER_24
See Also:
Constant Field Values

C_SUPER_BLACK

static final int C_SUPER_BLACK
See Also:
Constant Field Values

C_SAFE_FRAME

static final int C_SAFE_FRAME
See Also:
Constant Field Values

C_VIEW_PRES_RATIO

static final int C_VIEW_PRES_RATIO
See Also:
Constant Field Values

C_BGND_PRES_RATIO

static final int C_BGND_PRES_RATIO
See Also:
Constant Field Values

C_NTH_SERIAL_NUM

static final int C_NTH_SERIAL_NUM
See Also:
Constant Field Values

VPDATA

static final int VPDATA
See Also:
Constant Field Values

P_QUEUE_ENTRY

static final int P_QUEUE_ENTRY
See Also:
Constant Field Values

P_QUEUE_IMAGE

static final int P_QUEUE_IMAGE
See Also:
Constant Field Values

P_QUEUE_USEIGAMMA

static final int P_QUEUE_USEIGAMMA
See Also:
Constant Field Values

P_QUEUE_PROC

static final int P_QUEUE_PROC
See Also:
Constant Field Values

P_QUEUE_SOLID

static final int P_QUEUE_SOLID
See Also:
Constant Field Values

P_QUEUE_GRADIENT

static final int P_QUEUE_GRADIENT
See Also:
Constant Field Values

P_QUEUE_KF

static final int P_QUEUE_KF
See Also:
Constant Field Values

P_QUEUE_MOTBLUR

static final int P_QUEUE_MOTBLUR
See Also:
Constant Field Values

P_QUEUE_MB_REPEAT

static final int P_QUEUE_MB_REPEAT
See Also:
Constant Field Values

P_QUEUE_NONE

static final int P_QUEUE_NONE
See Also:
Constant Field Values

P_QUEUE_RESIZE

static final int P_QUEUE_RESIZE
See Also:
Constant Field Values

P_QUEUE_OFFSET

static final int P_QUEUE_OFFSET
See Also:
Constant Field Values

P_QUEUE_ALIGN

static final int P_QUEUE_ALIGN
See Also:
Constant Field Values

P_CUSTOM_SIZE

static final int P_CUSTOM_SIZE
See Also:
Constant Field Values

P_ALPH_NONE

static final int P_ALPH_NONE
See Also:
Constant Field Values

P_ALPH_PSEUDO

static final int P_ALPH_PSEUDO
See Also:
Constant Field Values

P_ALPH_OP_PSEUDO

static final int P_ALPH_OP_PSEUDO
See Also:
Constant Field Values

P_ALPH_BLUR

static final int P_ALPH_BLUR
See Also:
Constant Field Values

P_ALPH_PCOL

static final int P_ALPH_PCOL
See Also:
Constant Field Values

P_ALPH_C0

static final int P_ALPH_C0
See Also:
Constant Field Values

P_ALPH_OP_KEY

static final int P_ALPH_OP_KEY
See Also:
Constant Field Values

P_ALPH_KCOL

static final int P_ALPH_KCOL
See Also:
Constant Field Values

P_ALPH_OP_NOCONV

static final int P_ALPH_OP_NOCONV
See Also:
Constant Field Values

P_ALPH_IMAGE

static final int P_ALPH_IMAGE
See Also:
Constant Field Values

P_ALPH_ALPHA

static final int P_ALPH_ALPHA
See Also:
Constant Field Values

P_ALPH_QUES

static final int P_ALPH_QUES
See Also:
Constant Field Values

P_ALPH_QUEIMG

static final int P_ALPH_QUEIMG
See Also:
Constant Field Values

P_ALPH_CUTOFF

static final int P_ALPH_CUTOFF
See Also:
Constant Field Values

P_ALPHANEG

static final int P_ALPHANEG
See Also:
Constant Field Values

P_TRAN_NONE

static final int P_TRAN_NONE
See Also:
Constant Field Values

P_TRAN_IMAGE

static final int P_TRAN_IMAGE
See Also:
Constant Field Values

P_TRAN_FRAMES

static final int P_TRAN_FRAMES
See Also:
Constant Field Values

P_TRAN_FADEIN

static final int P_TRAN_FADEIN
See Also:
Constant Field Values

P_TRAN_FADEOUT

static final int P_TRAN_FADEOUT
See Also:
Constant Field Values

P_TRANNEG

static final int P_TRANNEG
See Also:
Constant Field Values

P_RANGES

static final int P_RANGES
See Also:
Constant Field Values

P_PROc_DATA

static final int P_PROc_DATA
See Also:
Constant Field Values

POS_TRACK_TAG_KEY

static final int POS_TRACK_TAG_KEY
See Also:
Constant Field Values

ROT_TRACK_TAG_KEY

static final int ROT_TRACK_TAG_KEY
See Also:
Constant Field Values

SCL_TRACK_TAG_KEY

static final int SCL_TRACK_TAG_KEY
See Also:
Constant Field Values

FOV_TRACK_TAG_KEY

static final int FOV_TRACK_TAG_KEY
See Also:
Constant Field Values

ROLL_TRACK_TAG_KEY

static final int ROLL_TRACK_TAG_KEY
See Also:
Constant Field Values

COL_TRACK_TAG_KEY

static final int COL_TRACK_TAG_KEY
See Also:
Constant Field Values

MORPH_TRACK_TAG_KEY

static final int MORPH_TRACK_TAG_KEY
See Also:
Constant Field Values

HOT_TRACK_TAG_KEY

static final int HOT_TRACK_TAG_KEY
See Also:
Constant Field Values

FALL_TRACK_TAG_KEY

static final int FALL_TRACK_TAG_KEY
See Also:
Constant Field Values

POINT_ARRAY_ENTRY

static final int POINT_ARRAY_ENTRY
See Also:
Constant Field Values

POINT_FLAG_ARRAY_ENTRY

static final int POINT_FLAG_ARRAY_ENTRY
See Also:
Constant Field Values

FACE_ARRAY_ENTRY

static final int FACE_ARRAY_ENTRY
See Also:
Constant Field Values

MSH_MAT_GROUP_ENTRY

static final int MSH_MAT_GROUP_ENTRY
See Also:
Constant Field Values

TEX_VERTS_ENTRY

static final int TEX_VERTS_ENTRY
See Also:
Constant Field Values

SMOOTH_GROUP_ENTRY

static final int SMOOTH_GROUP_ENTRY
See Also:
Constant Field Values

DUMMY

static final int DUMMY
A dummy chunk ID (0xFFFF)

See Also:
Constant Field Values

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