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See:
Description
Interface Summary | |
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MaxConstants | A definitive collection of all known chunk identifiers in the Discreet 3DS Max file format. |
Class Summary | |
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CameraBlock | Representation of a single camera and its paramaters needed for rendering. |
ColorData | A single color data from the keyframe tracking. |
FalloffData | A single set of spotlight falloff angle data from the keyframe tracking. |
FieldOfViewData | A single set of camera field of view angle data from the keyframe tracking. |
HotspotData | A single set of spotlight hotspot angle data from the keyframe tracking. |
KeyframeAmbientBlock | Representation of a collection of a single camera block in a keyframe. |
KeyframeBlock | Representation of a collection of keyframes for animating the object. |
KeyframeCameraBlock | Representation of a collection of a single camera block in a keyframe. |
KeyframeCameraTargetBlock | Representation of a collection of a single camera block in a keyframe. |
KeyframeColorBlock | Representation of a keyframe's collection of color information. |
KeyframeFalloffBlock | Representation of a keyframe's collection of spotlight falloff information. |
KeyframeFOVBlock | Representation of a keyframe's collection of field of view information. |
KeyframeFrameBlock | Representation of a collection of a single frame block in a keyframe. |
KeyframeHotspotBlock | Representation of a keyframe's collection of spotlight hotspot information. |
KeyframeLightBlock | Representation of a keyframe general lighting handling. |
KeyframeMorphBlock | Representation of a keyframe's collection of object morph information. |
KeyframePositionBlock | Representation of a keyframe's collection of position information. |
KeyframeRollBlock | Representation of a keyframe's collection of camera roll information. |
KeyframeRotationBlock | Representation of a keyframe's collection of rotational information. |
KeyframeScaleBlock | Representation of a keyframe's collection of scale information. |
KeyframeSpotlightBlock | Representation of a keyframe spotlight handling. |
KeyframeSpotlightTargetBlock | Representation of a collection of a single camera block in a keyframe. |
KeyframeTag | Base class representing the common data between all the keyframe tag types. |
LightBlock | Representation of a single light and its paramaters needed for rendering. |
MaterialBlock | Representation of a collection of material definitions that form a single block of data in the file. |
MaterialData | A single set of material information for each triangle mesh. |
MaxParser | A low-level parser for the Discreet 3DS Max file format. |
MaxUtils | Utility class for working on the parsed 3DS objects to create additional data structures. |
MorphData | A single set of morph target data from the keyframe tracking. |
NodeHeaderData | The node header data for keyframe chunk descriptions. |
ObjectBlock | Representation of a collection of triangle meshes that form a single block of data in the file. |
ObjectMesh | Representation of a complete set of meshes to give a single object from the file. |
PositionData | A single set of position data from the keyframe tracking. |
RollData | A single set of camera roll data from the keyframe tracking. |
RotationData | A single set of rotation data from the keyframe tracking. |
ScaleData | A single set of scale data from the keyframe tracking. |
TextureBlock | Representation of a single texture and its paramaters needed for rendering. |
TrackData | Common information that all tracks keep with them. |
TriangleMesh | Representation of a single triangle mesh. |
Classes for parsing Discreet's 3DS Max .3ds file format.
A parser that handles the raw structural information of the file and returns objects that correspond to the structure. No attempt is made to change the raw values as reported by the file except for colours. All colour values are normalised to a 3-component float value. 3DS likes to dump invalid colour values with ranges outside the normal [0,1] range, but we leave anything like that as is.
Colour values are all normalised into the normal floating-point format. If the original values were presented as byte for (24 bit colour) they are normalised to the normal [0,1] range for floats. Values that were sourced as floats keep the exact value. Since 3DS (and MAX) are both known to export colours outside of this range, expect that some values will be encountered this way and prepare to range cap as appropriate.
Percentage values are always presented as a fractional value between 0 and 1 regardless of whether the original value was written as an integer or floating point value.
If you need something that reads to a form that is renderable by a rendering
engine, you will need to visit the various renderer-specific packages under
org.j3d.renderer.renderer_name.loaders
.
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