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Package org.j3d.terrain.roam

ROAM terrain rendering implementation.

See:
          Description

Class Summary
ROAMPatch A patch represents a single piece of terrain geometry that can be rendered as a standalone block within ROAM.
ROAMSplitMergeLandscape ROAM implmentation of a landscape using the split-merge combination algorithm.
TreeNode Represents a single node of the triangle mesh of the patch.
VertexData Collection of vertex information for a patch of terrain.
 

Package org.j3d.terrain.roam Description

ROAM terrain rendering implementation.

The implementation uses a combination of split and merge techniques.

Acknowledgements

The code in this package is based on the original work by Paul Byrne of Sun Microsystems.


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