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See:
Description
Class Summary | |
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ROAMPatch | A patch represents a single piece of terrain geometry that can be rendered as a standalone block within ROAM. |
ROAMSplitMergeLandscape | ROAM implmentation of a landscape using the split-merge combination algorithm. |
TreeNode | Represents a single node of the triangle mesh of the patch. |
VertexData | Collection of vertex information for a patch of terrain. |
ROAM terrain rendering implementation.
The implementation uses a combination of split and merge techniques.
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