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See:
Description
Interface Summary | |
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HeightDataSource | A marker interface to indicate that a class can contain direct height information without needing to calculate intersection points. |
HeightMapGeometry | A marker interface to indicate that an item of geometry contains height map information that will be useful for terrain following and collision detection. |
NavigationMouseProcessor | Abstract interface to take mouse events and process them for a navigation response. |
NavigationState | A collection of navigation state information constants. |
NavigationStateListener | A listener interface used to communicate changes in the navigation state from one handler to another. |
ViewpointSelectionListener | A listener interface used to communicate changes in the navigation state from one handler to another. |
Class Summary | |
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NavigationStateManager | A handler for navigation state to make sure that all the right events are passed around the system and everyone agrees on the same state. |
NavigationToolbar | A toolbar for all navigation commands. |
ViewpointCellRenderer | An implementation of a ListCellRenderer specific for viewpoint data in the viewpoint selection toolbar. |
ViewpointData | A class to represent viewpoint information so that we can put it on screen, move around to it etc etc. |
ViewpointToolbar | A toolbar for all view manipulation commands that offers convenient and common code. |
User interface components and capabilities for implementing simple navigation on any Canvas 3D.
The classes here are designed to work with any Canvas3D
to provide fast navigation. These classes do not use the standard behaviour
mechanism, instead opting to get the updates directly from the Java AWT system
instead.
Apart from the basic navigation code, a set of convenience toolbars are
provided that interact with the normal world. These use images from the
config area in the navigation
sub-directory. Once this code is
working nicely, some examples and nice looking pictures will be added here.
A complete tutorial and write up of the terrain following code can be found on the j3d.org Collision Detection Tutorial and further information in the j3d.org Code Repository Navigation Implementation document.
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